Facility: Zeta (DM/CTF)

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Emandion
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Posts: 65
Joined: Sat Jun 21, 2008 1:59 am

Facility: Zeta (DM/CTF)

Post by Emandion »

Been working on a new map, nothing amazing or hi-tech, just still trying to re-acquaint myself with UED

The map would best be described as a small, tight-knit city-based arena. The only weapon around to pick up (assuming you don't want to use the enforcer all the time) is the Rocket Launcher. Ammo is plentiful, there are also quite a few Health Vials jutted around.

http://img168.imageshack.us/img168/620/ ... otsbs0.png
http://dodownload.filefront.com/1113415 ... 7526ab2579
http://dodownload.filefront.com/1113415 ... 7526ab2579
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Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Facility: Zeta (DM/CTF)

Post by Creavion »

Emandion wrote:Been working on a new map, nothing amazing or hi-tech, just still trying to re-acquaint myself with UED
I see you found your way back to our forum. :tongue:
@Map: Well why not, but you should try to build some much better supports (uhm I really really dont like it) and think about one or other detail. (Barrels, wooden planks, holes in the bricks and so on).

Take a look at lenvris ixus Screen

http://www.ut99.org/userpages/lenvris/i ... =Downloads


Edit: why = my
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Myth
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Personal rank: Low Poly Freak

Re: Facility: Zeta (DM/CTF)

Post by Myth »

The gameplay, and the map is too repetitive. Add something interesting to it.
Emandion
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Joined: Sat Jun 21, 2008 1:59 am

Re: Facility: Zeta (DM/CTF)

Post by Emandion »

Creavion wrote:
Emandion wrote:Been working on a new map, nothing amazing or hi-tech, just still trying to re-acquaint myself with UED
I see you found your way back to our forum. :tongue:
Course I did.. You don't get rid of me that easilly ;) Just 'cause I'm silent doesn't mean I'm gone

Cheers for that.. I'll take a look into it and keep upgrading Zeta
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Herr Gabriel
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Re: Facility: Zeta (DM/CTF)

Post by Herr Gabriel »

The map is boring.

The player can't properly locate where he is, where he should turn in to or from where he came. All because, like Myth said, the map is way too repititive.

Don't just add those rectanglish buildings grid-like to the map. Try to add randomness. Pull some bricks out of the wall, let plants grow between the bricks, add broken metal- or wooden-pieces on the ground. Add some advertisments for Liandri Mining Corp. or the tournament itself.
Feed the trolls.
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