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.sid and .nsf to .msx?

Posted: Sat Sep 03, 2016 1:33 pm
by UnrealGGecko
Here's a completely random thought...

I'm a HUGE chiptune fan and was wondering if there's a way of converting Commodore 64 or NES music to umx... without drematically upping the filesize.
This is more for curiousity, although if it would be possible, they would probably be like 1kb sized umx files... making it both easy on downloads and for 300k mapping contests :loool: ... also... well... I just want Robocop 3 NES Title song on a UT map, alright? :mrgreen:

Re: .sid and .nsf to .msx?

Posted: Sat Sep 03, 2016 2:37 pm
by JackGriffin
Won't work. UEngine plays wave based sound files. It doesn't have a decoder to play those types of music. You'd have to rinse it through a decoder, convert to wave, then import.