Help in Voicepack!!!

Search and find cool Voicepacks, Sounds and Music or show us your own ones!
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[rev]rato.skt
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Help in Voicepack!!!

Post by [rev]rato.skt »

Hy guys i need hep to fix this erro, i build voicepack i have erro in othersound position (9) , Is running 2 sounds together, Being only one sound added!!!

M2blueleader.WAV is executed And it was not added...

https://ibb.co/iMuUt5 (image of my erro)

http://www.mediafire.com/file/bz1ml1ped ... kTOfix.zip (voicepack)
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Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Barbie
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Re: Help in Voicepack!!!

Post by Barbie »

Some taunts are not only one sample, but two. For example if you are on red team, the audio message is "Red leader, I'm in position.", on blue team "Blue leader, I'm in position." and so on. The first parts seem to be defined in ChallengeVoicePack.NameSound[4] and their durations in NameTime[4], the second in OtherSound[32]. Idk how these parts are puzzled together; a view into the code of ChallengeVoicePack.uc should clear that.

<EDIT>
Found this in ChallengeVoicePack.ClientInitialize():

Code: Select all

else if ( (messageType == 'OTHER') && (messageIndex == 9) )
{
	Phrase[0] = NameSound[Sender.Team];
	PhraseTime[0] = NameTime[Sender.Team];
	m = 1;
}
What have driven the developer to hardcode the "9"? :nonono:
</EDIT>
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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[rev]rato.skt
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Re: Help in Voicepack!!!

Post by [rev]rato.skt »

Thx for help, The developer made a mess of it... :cry:

else if ( (messageType == 'OTHER') && (messageIndex == 9) )
{
Phrase[0] = NameSound[Sender.Team];
PhraseTime[0] = NameTime[Sender.Team];
m = 1;
}


I delete and then just compile the same?
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Classic - madruga.utbr.cf:7777
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Barbie
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Re: Help in Voicepack!!!

Post by Barbie »

[rev]rato.skt wrote:I delete and then just compile the same?
That code is located in BotPack.u, and if you do so, you will not able to join a server any more. Never change default packages...

No, if you don't want to use that audio samples "Red leader", "Blue leader", etc. I suggest setting the duration for their sound samples to 0 (variable "NameTime[4]").
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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UnrealGGecko
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Re: Help in Voicepack!!!

Post by UnrealGGecko »

1) Thread moved to Sounds/Music section. :)

2) I treat Others the same way as the Orders: if it's a "I'm in position" other, I try to find a sample that fits it best, so when bots use it, it would be accurate and not confusing.

3) Another solution would probably be to put on a sample in the "Red/Blue/Green/Gold leader" section that has no sound. Barbie's solution is better I think though. :P
Syex
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Re: Help in Voicepack!!!

Post by Syex »

That's right, you don't want to be changing any of the system files in UT99, this isn't UT3. It's obviously an incomplete work in progress. I haven't made any for some time, need to open the editor and have a look. Are you still working on this?

-- Edit by UnrealGGecko --

Hi, you have the default sounds in the namesounds, they play automatically. That's where the problem lies. The screenshot shows two of my voicepacks with different namesound settings, you could add your own or remove them.
brasilvoice.png
Regards

Syex

Please avoid double-posting, use the EDIT button!
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Syex
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Re: Help in Voicepack!!!

Post by Syex »

I didn't double post anything, my reply was different to what I wrote.
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papercoffee
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Re: Help in Voicepack!!!

Post by papercoffee »

Syex wrote:I didn't double post anything, my reply was different to what I wrote.
Yes you did. See your post above where Gecko merged them. :wink:
House Rules wrote:8. Avoid unnecessary, as well as double and triple postings in the same thread. Double posting is only allowed after 24 hours after the last post, or in extensive tutorials which need such posting space.
You can find them here. viewtopic.php?f=1&t=149
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Re: Help in Voicepack!!!

Post by Syex »

What about quadruple posts?
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papercoffee
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Re: Help in Voicepack!!!

Post by papercoffee »

Everything above a double post is also a no no.
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[rev]rato.skt
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Re: Help in Voicepack!!!

Post by [rev]rato.skt »

Hi guys, i have new doubt...

how can i add skaarj, nali and naliwar voice packs to my voice pack...

I want to put all the "roger" sounds...

I did not find the package of sounds of these...

Image
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OjitroC
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Re: Help in Voicepack!!!

Post by OjitroC »

[rev]rato.skt wrote: Fri Aug 07, 2020 1:42 am I did not find the package of sounds of these...
Have a look in multimesh.u and you will be able to find out what sounds are used for those. The cow voice has a couple of sounds each for Acknowledgement, Friendly Fire and Taunts - these sounds are UnrealShare.Cow sounds. Similarly for the nali - the nali voice uses sounds from UnrealShare.nali. The Skaarj voice only has three taunts and these are taken from UnrealShare.Skaarj. So, AFAIK, there aren't actually separate voicepacks for the cow, nali or skaarj.
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[rev]rato.skt
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Re: Help in Voicepack!!!

Post by [rev]rato.skt »

Thanks guy, workk :D

but didn't find "roger" skaarj Hybrid...

Do you know where is it?
OjitroC wrote: Fri Aug 07, 2020 11:04 pm
[rev]rato.skt wrote: Fri Aug 07, 2020 1:42 am I did not find the package of sounds of these...
Have a look in multimesh.u and you will be able to find out what sounds are used for those. The cow voice has a couple of sounds each for Acknowledgement, Friendly Fire and Taunts - these sounds are UnrealShare.Cow sounds. Similarly for the nali - the nali voice uses sounds from UnrealShare.nali. The Skaarj voice only has three taunts and these are taken from UnrealShare.Skaarj. So, AFAIK, there aren't actually separate voicepacks for the cow, nali or skaarj.
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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OjitroC
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Re: Help in Voicepack!!!

Post by OjitroC »

[rev]rato.skt wrote: Sat Aug 08, 2020 4:54 am Thanks guy, workk :D

but didn't find "roger" skaarj Hybrid...

Do you know where is it?
The SkaarjHybrid uses the Male2Voice.(All).M2Roger which is the same sound as one of those you already have. You could perhaps just use another UnrealShare.Skaarj sound as the 'Roger' sound - provided you have the AkSting text in there with something like "Roger Skaarj" then people will know what it is supposed to be.
SC]-[WARTZ_{HoF}
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Re: Help in Voicepack!!!

Post by SC]-[WARTZ_{HoF} »

I've re-posted an older voice pack tutorial by Turtle49 that really helped me out back in the day. You can find it here------> https://hofgamingclan.com/forums/viewto ... f=30&t=501
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