Help in Voicepack!!!

Search and find cool Voicepacks, Sounds and Music or show us your own ones!

Help in Voicepack!!!

Postby [rev]rato.skt » Fri May 05, 2017 2:34 am

Hy guys i need hep to fix this erro, i build voicepack i have erro in othersound position (9) , Is running 2 sounds together, Being only one sound added!!!

M2blueleader.WAV is executed And it was not added...

https://ibb.co/iMuUt5 (image of my erro)

http://www.mediafire.com/file/bz1ml1ped ... kTOfix.zip (voicepack)
Brazilian Server:
1.utbr.org:2017 all classic + combogib
1.utbr.org:2222 custom bt, jb, ra, siege others
1.utbr.org:8888 1on1
1.utbr.org:5555 nali weaponws 3
User avatar
[rev]rato.skt
Experienced
 
Posts: 122
Joined: Mon Aug 16, 2010 1:09 pm

Re: Help in Voicepack!!!

Postby Barbie » Fri May 05, 2017 4:42 am

Some taunts are not only one sample, but two. For example if you are on red team, the audio message is "Red leader, I'm in position.", on blue team "Blue leader, I'm in position." and so on. The first parts seem to be defined in ChallengeVoicePack.NameSound[4] and their durations in NameTime[4], the second in OtherSound[32]. Idk how these parts are puzzled together; a view into the code of ChallengeVoicePack.uc should clear that.

<EDIT>
Found this in ChallengeVoicePack.ClientInitialize():
Code: Select all
else if ( (messageType == 'OTHER') && (messageIndex == 9) )
{
   Phrase[0] = NameSound[Sender.Team];
   PhraseTime[0] = NameTime[Sender.Team];
   m = 1;
}
What have driven the developer to hardcode the "9"? :nonono:
</EDIT>
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1258
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Help in Voicepack!!!

Postby [rev]rato.skt » Sat May 06, 2017 2:57 am

Thx for help, The developer made a mess of it... :cry:

else if ( (messageType == 'OTHER') && (messageIndex == 9) )
{
Phrase[0] = NameSound[Sender.Team];
PhraseTime[0] = NameTime[Sender.Team];
m = 1;
}


I delete and then just compile the same?
Brazilian Server:
1.utbr.org:2017 all classic + combogib
1.utbr.org:2222 custom bt, jb, ra, siege others
1.utbr.org:8888 1on1
1.utbr.org:5555 nali weaponws 3
User avatar
[rev]rato.skt
Experienced
 
Posts: 122
Joined: Mon Aug 16, 2010 1:09 pm

Re: Help in Voicepack!!!

Postby Barbie » Sat May 06, 2017 4:06 pm

[rev]rato.skt wrote:I delete and then just compile the same?
That code is located in BotPack.u, and if you do so, you will not able to join a server any more. Never change default packages...

No, if you don't want to use that audio samples "Red leader", "Blue leader", etc. I suggest setting the duration for their sound samples to 0 (variable "NameTime[4]").
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1258
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Help in Voicepack!!!

Postby UnrealGGecko » Sat May 06, 2017 4:32 pm

1) Thread moved to Sounds/Music section. :)

2) I treat Others the same way as the Orders: if it's a "I'm in position" other, I try to find a sample that fits it best, so when bots use it, it would be accurate and not confusing.

3) Another solution would probably be to put on a sample in the "Red/Blue/Green/Gold leader" section that has no sound. Barbie's solution is better I think though. :P
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 1917
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx

Re: Help in Voicepack!!!

Postby Syex » Thu Aug 10, 2017 10:22 am

That's right, you don't want to be changing any of the system files in UT99, this isn't UT3. It's obviously an incomplete work in progress. I haven't made any for some time, need to open the editor and have a look. Are you still working on this?

-- Edit by UnrealGGecko --

Hi, you have the default sounds in the namesounds, they play automatically. That's where the problem lies. The screenshot shows two of my voicepacks with different namesound settings, you could add your own or remove them.
brasilvoice.png
Brasil voicepack editor screenshot

Regards

Syex

Please avoid double-posting, use the EDIT button!
Syex
Novice
 
Posts: 7
Joined: Wed Aug 09, 2017 1:56 am
Location: UK

Re: Help in Voicepack!!!

Postby Syex » Fri Aug 11, 2017 11:40 pm

I didn't double post anything, my reply was different to what I wrote.
Syex
Novice
 
Posts: 7
Joined: Wed Aug 09, 2017 1:56 am
Location: UK

Re: Help in Voicepack!!!

Postby papercoffee » Fri Aug 11, 2017 11:54 pm

Syex wrote:I didn't double post anything, my reply was different to what I wrote.

Yes you did. See your post above where Gecko merged them. :wink:

House Rules wrote:8. Avoid unnecessary, as well as double and triple postings in the same thread. Double posting is only allowed after 24 hours after the last post, or in extensive tutorials which need such posting space.

You can find them here. viewtopic.php?f=1&t=149
User avatar
papercoffee
Godlike
 
Posts: 8116
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Help in Voicepack!!!

Postby Syex » Sat Aug 12, 2017 1:56 am

What about quadruple posts?
Syex
Novice
 
Posts: 7
Joined: Wed Aug 09, 2017 1:56 am
Location: UK

Re: Help in Voicepack!!!

Postby papercoffee » Sat Aug 12, 2017 2:18 am

Everything above a double post is also a no no.
User avatar
papercoffee
Godlike
 
Posts: 8116
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!


Return to Sounds & Music

Who is online

Users browsing this forum: No registered users and 1 guest