Making a VP

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Making a VP

Postby HOT_BEEF_INJECTION » Mon May 14, 2018 5:21 am

I am modelling a VP after a popular Youtuber. I have 102 .WAVs from this person and I'm deciding the final cut to be placed in the final version.

I specifically need to know how to replace specific UT VP 'team' commands with Sounds from my youtuber.

I wish to replace sounds such as (for CTF): Somebody Get Our Flag Back!

So that "Somebody get our flag back!" would be replaced by a specific quip from this youtuber.

There are commands that have dual usage: Such as "Take thier Flag!" for CTF, but when the same key is pressed playing Siege, the output becomes "Assault the Base!". I need to know how to replace the commands that have dual purpose as well...

The final thing I need to know is how to pick the 'Acknowledgement' sound when somebody picks the Voicepack in Preferences. Like Male1 "Roger" or Male2 "Roger".

How to do please? :)

The .WAVs are trimmed and ready to go. You wont be disappointed :P

Sorry cant spoil the result with revealing the youtuber just yet :) Let's just say this person provided a shit-load of funny samples :P
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Re: Making a VP

Postby UnrealGGecko » Mon May 14, 2018 1:05 pm

I'd recommend following a tutorial for making a voicepack, here's one that I used before:
https://gamefaqs.gamespot.com/pc/191945 ... faqs/21602

Also you might want to trim down the wav files to around 80.

For orders, where you place the new files, make sure you put them exactly where the old ones were on the list, so say, assault the base was like #2 and hold this position is # 14, put the new sound files there and dont move them anywhere.
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Re: Making a VP

Postby SC]-[WARTZ_{HoF} » Mon May 14, 2018 3:14 pm

I did some digging this morning and found an old tutorial that helped me when I began making voicepacks back in 2004. I will post a link asap.
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Re: Making a VP

Postby HOT_BEEF_INJECTION » Mon May 21, 2018 4:57 am

OK finally got a night off to work on it.

Thanks guys
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Re: Making a VP

Postby HOT_BEEF_INJECTION » Thu Jul 19, 2018 7:01 am

I have 50+ cool taunts for my VP.

I reduced them to 8bit 11500 Mono.

I copied them into the SOUNDS folder.

I imported one and saved as the VP name.

I open the VP i saved and the clip I imported is not there, but it looks like some default UT sounds are in this file somehow. When I imported the sound, I named the package and put the sound in the (All) category. The sound isnt there although it looked like it imported and saved successfully :/

Some names have punctuation as such: FF_what_are_you_doing-SameTeam

Thinking the punctuation was messing it up I removed them all. Still wont save. Is there a limit to how long sound names can be? Thats the only other thing i can think of, but it still doesnt explain why so many UT sounds are in my VP and not what I imported :/

Any ideas what I did wrong? :idea:
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Re: Making a VP

Postby OjitroC » Thu Jul 19, 2018 2:14 pm

Just to clarify
HOT_BEEF_INJECTION wrote: I imported one and saved as the VP name.

This means you created a new .aux file and imported your .wav clip into that or did you create a new .u file and import the clip into that?

PS - the fault doesn't lie in the length of the clip name nor in the punctuation as I've just successfully created a Test.aux containing a .wav file named FF_what_are_you_doing-SameTeam.wav.

PPS - another test suggests that the sample rate of 11500 Hz is too low - I created a .wav file with a bitrate of 16 and a sample rate of 11025 Hz and tried to import this in the Sound browser in UEd - this failed and simply brought up a whole load of default UT sounds. I think the sample rate needs to be at least 22050 although some VPs use a rate of 44100.

I think I am right about this - try it with one of your .WAV clips, convert it to a higher sample rate and see if it imports OK.
Last edited by OjitroC on Sun Jul 22, 2018 5:08 pm, edited 1 time in total.
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Re: Making a VP

Postby Barbie » Thu Jul 19, 2018 8:10 pm

HOT_BEEF_INJECTION wrote:I have 50+ cool taunts for my VP.

I reduced them to 8bit 11500 Mono.

I copied them into the SOUNDS folder.
That's not needed, only files with the extension UAX should stay there.

HOT_BEEF_INJECTION wrote:I imported one and saved as the VP name.
Did you import it into a NEW package or into an existing one? (Never change existing packages you don't have created by yourself!)
ImportSound.jpg
ImportSound.jpg (21.38 KiB) Viewed 606 times

If you now close UnrealED, start it again and open TestMySounds.uax, the sound(s) should be visible in the sound browser.

HOT_BEEF_INJECTION wrote:Some names have punctuation as such: FF_what_are_you_doing-SameTeam
The safest way is to stay with letters A-Z, digits and underscore and keep the length below 64. (See also the valid chars for variables.)
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Re: Making a VP

Postby HOT_BEEF_INJECTION » Sun Jul 22, 2018 3:26 am

Barbie wrote:
HOT_BEEF_INJECTION wrote:I have 50+ cool taunts for my VP.

I reduced them to 8bit 11500 Mono.

I copied them into the SOUNDS folder.
That's not needed, only files with the extension UAX should stay there.

One tutorial said to copy into SOUNDS. I tried importing from a folder on the desktop too. Same problem.


Barbie wrote:
HOT_BEEF_INJECTION wrote:I imported one and saved as the VP name.
Did you import it into a NEW package or into an existing one? (Never change existing packages you don't have created by yourself!)
ImportSound.jpg

If you now close UnrealED, start it again and open TestMySounds.uax, the sound(s) should be visible in the sound browser.


Yes i changed that name and saved

Barbie wrote:
HOT_BEEF_INJECTION wrote:Some names have punctuation as such: FF_what_are_you_doing-SameTeam
The safest way is to stay with letters A-Z, digits and underscore and keep the length below 64. (See also the valid chars for variables.)


The sounds would not import even when i used no underscores
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Re: Making a VP

Postby OjitroC » Sun Jul 22, 2018 9:51 am

HOT_BEEF_INJECTION wrote: The sounds would not import even when i used no underscores

The problem doesn't lie in the file names (unless you have a . (dot) or spaces int them) but, I think, in the low sample rate of 11500 Hz (11025?)- did you try my suggestion of converting your .wav files to a sample rate of 22050 or higher and then importing them?

Another test indicates that a sample rate of 11025Hz can be used PROVIDED the bit rate is at least 16 - using 8bit 11025Hz Mono results in a crash. Probably best to use 16/22050 which is what most VPs seem to do.
Last edited by OjitroC on Sun Jul 22, 2018 5:10 pm, edited 1 time in total.
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Re: Making a VP

Postby Barbie » Sun Jul 22, 2018 3:57 pm

HOT_BEEF_INJECTION wrote:Any ideas what I did wrong? :idea:
It looks like if your workflow has an error somewhere. To create an UAX file, do the following steps:
  1. Start UnrealEd
  2. Open SOUNDS browser (menu item View>Sound Browser...)
  3. In Sound Browser, choose File>Import...
  4. Choose LASER.WAV (this file is attached to this post).
  5. The window Import Sound opens (like in my above posting). Enter the text MySoundPackage in the first line Package. Let the other two text fields unchanged and press ENTER.
  6. The window Sound Browser should be on top now again. Choose menu item File>Save...
  7. The Save Sound Package window appears now with the SOUNDS folder and the file name "MySoundPackage" selected. Just press ENTER without any change. (If a file with this name already exists, you will get an overwrite warning.)
  8. Close UnrealEd.
  9. The next time you start UnrealEd, open the SOUNDS browser (menu item View>Sound Browser...).
  10. In Sound Browser, choose File>Open...
  11. The Save Sound Package window appears now with the SOUNDS folder selected.
  12. Choose "MySoundPackage".

OjitroC wrote:using 8bit 11500Hz Mono results in a crash
Do you really mean 11500 or 11025? With the example file (11025 Hz, 8 Bit, mono) attached to this post importing works fine.
Attachments
LASER.WAV.7z
11025 Hz, 1 channel, 8 Bit
(1.37 KiB) Downloaded 13 times
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Re: Making a VP

Postby OjitroC » Sun Jul 22, 2018 4:58 pm

Barbie wrote:
OjitroC wrote:using 8bit 11500Hz Mono results in a crash
Do you really mean 11500 or 11025? With the example file (11025 Hz, 8 Bit, mono) attached to this post importing works fine.

OMG - NO! You're right - 11500 Hz should read 11025 Hz! Perhaps if the sample rate that the OP used really is 11500 Hz, that could be the problem or maybe it's to do with the codec used for conversion?

I agree that 11025 Hz, 8 Bit, mono should import OK but I've had varying results trying to do so, whilst I've had no problems using a higher sample rate or a higher bit rate.
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