Organic.umx not working (Solved!)

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UnrealGGecko
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Organic.umx not working (Solved!)

Post by UnrealGGecko » Thu Apr 05, 2012 8:14 pm

Really enjoyed that music track, but for some reason it doesn't play anymore. I even asked Creavion if he could send a copy of it to me (which he did), still nothing. Any advice?

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Re: Organic.umx not working...

Post by Dr.Flay » Thu Apr 05, 2012 9:52 pm

See if it plays in Winamp (with the umx plugin) or ModPlugPlayer, or XMPlay.

Check you have left enough channels free in UT's audio renderer you are using.
If you use them all for sound effects channels, sometimes multi-track mods don't play properly.
I always leave 8 channels free for music.

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Re: Organic.umx not working...

Post by UnrealGGecko » Fri Apr 06, 2012 7:01 am

Dr.Flay wrote:See if it plays in Winamp (with the umx plugin) or ModPlugPlayer, or XMPlay.
Yes, it does play on winamp and on the VLC player.
Check you have left enough channels free in UT's audio renderer you are using.
If you use them all for sound effects channels, sometimes multi-track mods don't play properly.
I always leave 8 channels free for music.
What channels?

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Re: Organic.umx not working...

Post by Dr.Flay » Fri Apr 06, 2012 7:28 pm

Interesting. I never knew VLC played tracker mod files!

Sorry, I should have made sure I gave you all the info.

Here's a thread that cover editing the sound settings
http://www.ut99.org/viewtopic.php?f=6&t=3450

Galaxy max is 32 effects channels, OpenAL and FMOD max is 64

If Organic.umx is not a tracker mod file, but is a WAV in a UMX container, then it may have not been made with the end/loop info.

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Re: Organic.umx not working...

Post by UnrealGGecko » Sat Apr 07, 2012 7:53 am

I don't think those channels are the problem... Did some testing and Organic.umx actually does work on UED as well. But when I open a map in-game that ''should'' use it, nothing is played EXCEPT the UT MENU music when I open the voice console (you know, the same as if no music was placed at all in the map) this happens with all of those maps that use organic.umx.

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Re: Organic.umx not working...

Post by Creavion » Sat Apr 07, 2012 8:59 am

Did you already try to re-install the game?
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Re: Organic.umx not working...

Post by UnrealGGecko » Sat May 12, 2012 3:58 pm

Creavion wrote:Did you already try to re-install the game?
It looks like that won't be necessary, because... I found the problem!
It turns out that I had a texture package that was also called Organic, so UT instead of loading the .umx, loaded the .utx file.
Mystery solved! Now I need to check which maps won't work anymore...

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Re: Organic.umx not working...

Post by papercoffee » Sat May 12, 2012 4:22 pm

GEx wrote:so UT instead of loading the .umx, loaded the .utx file.
What? Is this possible?

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Re: Organic.umx not working...

Post by Creavion » Sat May 12, 2012 5:13 pm

Yes, the engine does not like two or more packages with the same name (seperated in different folders with different file extensions).
In Unreal 2 for example you would find packages named in this style: "MapNameT.utx, "MapNameM.usx" (M = Meshes), to avoid such conflicts. Legend knew why they had to handle it like this.

According to Advanced -> File System

The path to "Textures" has a higher priority (entry 2) than Music (entry 4), so I guess the found utx instead was loaded all the time, since the engine found it as first "right" package. And as soon the engine finds the according package it does not search anymore of course. Yes, the author of organic.utx should be badly beaten up for this fail.

And for those who don`t know: Any unreal engine file format can contain everything (textures in a umx file, sounds in a u/system file and so on...), it really does not matter. You can create a package containing a sound effect, a music file and/or a texture. It only depends as which file format you save.
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Re: Organic.umx not working...

Post by Feralidragon » Sat May 12, 2012 6:39 pm

^ True. That's why you can "MyLevel" stuff in maps for instance.

The structure of all UT packages is exactly the same at binary level, but just for the sake of organization (and editor), they stored things with different formats to symbolize textures, sounds, music, maps or generic packages like .u .

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Re: Organic.umx not working...

Post by UnrealGGecko » Sat May 12, 2012 8:27 pm

Creavion wrote: The path to "Textures" has a higher priority (entry 2) than Music (entry 4), so I guess the found utx instead was loaded all the time, since the engine found it as first "right" package. And as soon the engine finds the according package it does not search anymore of course.
So that explains it. Thanks for the info. :tu:
And for those who don`t know: Any unreal engine file format can contain everything (textures in a umx file, sounds in a u/system file and so on...), it really does not matter. You can create a package containing a sound effect, a music file and/or a texture.
EXAMPLE: In CTF-GreenHillZone (I think (It's a Eric Poggel's Sonic themed map)), there's a .utx file that not only has textures, but also music in there (maybe even sounds but I didn't check that).

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Re: Organic.umx not working...

Post by papercoffee » Sat May 12, 2012 10:57 pm

Ok ...again learned something today ...I really didn't know.
So, I want to check if I get it all right.
The file extension is not needed for the engine it self ... only the editor and the user (organisation) need it.
Creavion wrote:the author of organic.utx should be badly beaten up for this fail.
Well ...yes but first he has to learn this, and afterwards you can beat him/her up.

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Re: Organic.umx not working...

Post by Feralidragon » Sun May 13, 2012 1:00 am

Yeah, pretty much. To prove this, make the following cool experiment:
- copy (NOT move) botpack.u to Sounds directory
- rename it to something like test.uax
- open the editor and go to the sounds browser
- open the test.uax with it

Now you have a tab "test" or "Test" in the sound browser with the test.uax sounds loaded up (which are in fact the same as the botpack package, but loaded from test.uax).

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Re: Organic.umx not working...

Post by UnrealGGecko » Sat Nov 15, 2014 10:21 am

Found out what map this Organic.utx file came from...


Everyone, be careful when you download...... AS-Fuedal *dun-dun-duuuuuuun*. It ain't even a surprise now that the .zip file is a whoopin' 28MB :P

Sorry for the necrobump, but at least now if anyone will get a bug like this will know what to blame :ironic: .

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Re: Organic.umx not working (Solved!)

Post by Chamberly » Sun Nov 16, 2014 5:53 pm

Typical file mismatch lol.
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