Organic.umx not working (Solved!)
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- Godlike
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Organic.umx not working (Solved!)
Really enjoyed that music track, but for some reason it doesn't play anymore. I even asked Creavion if he could send a copy of it to me (which he did), still nothing. Any advice?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Organic.umx not working...
See if it plays in Winamp (with the umx plugin) or ModPlugPlayer, or XMPlay.
Check you have left enough channels free in UT's audio renderer you are using.
If you use them all for sound effects channels, sometimes multi-track mods don't play properly.
I always leave 8 channels free for music.
Check you have left enough channels free in UT's audio renderer you are using.
If you use them all for sound effects channels, sometimes multi-track mods don't play properly.
I always leave 8 channels free for music.

ChaosUT https://chaoticdreams.org
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Re: Organic.umx not working...
Yes, it does play on winamp and on the VLC player.Dr.Flay wrote:See if it plays in Winamp (with the umx plugin) or ModPlugPlayer, or XMPlay.
What channels?Check you have left enough channels free in UT's audio renderer you are using.
If you use them all for sound effects channels, sometimes multi-track mods don't play properly.
I always leave 8 channels free for music.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Organic.umx not working...
Interesting. I never knew VLC played tracker mod files!
Sorry, I should have made sure I gave you all the info.
Here's a thread that cover editing the sound settings
http://www.ut99.org/viewtopic.php?f=6&t=3450
Galaxy max is 32 effects channels, OpenAL and FMOD max is 64
If Organic.umx is not a tracker mod file, but is a WAV in a UMX container, then it may have not been made with the end/loop info.
Sorry, I should have made sure I gave you all the info.
Here's a thread that cover editing the sound settings
http://www.ut99.org/viewtopic.php?f=6&t=3450
Galaxy max is 32 effects channels, OpenAL and FMOD max is 64
If Organic.umx is not a tracker mod file, but is a WAV in a UMX container, then it may have not been made with the end/loop info.

ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: Organic.umx not working...
I don't think those channels are the problem... Did some testing and Organic.umx actually does work on UED as well. But when I open a map in-game that ''should'' use it, nothing is played EXCEPT the UT MENU music when I open the voice console (you know, the same as if no music was placed at all in the map) this happens with all of those maps that use organic.umx.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Organic.umx not working...
Did you already try to re-install the game?
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Organic.umx not working...
It looks like that won't be necessary, because... I found the problem!Creavion wrote:Did you already try to re-install the game?
It turns out that I had a texture package that was also called Organic, so UT instead of loading the .umx, loaded the .utx file.
Mystery solved! Now I need to check which maps won't work anymore...
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Organic.umx not working...
What? Is this possible?GEx wrote:so UT instead of loading the .umx, loaded the .utx file.
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Re: Organic.umx not working...
Yes, the engine does not like two or more packages with the same name (seperated in different folders with different file extensions).
In Unreal 2 for example you would find packages named in this style: "MapNameT.utx, "MapNameM.usx" (M = Meshes), to avoid such conflicts. Legend knew why they had to handle it like this.
According to Advanced -> File System
The path to "Textures" has a higher priority (entry 2) than Music (entry 4), so I guess the found utx instead was loaded all the time, since the engine found it as first "right" package. And as soon the engine finds the according package it does not search anymore of course. Yes, the author of organic.utx should be badly beaten up for this fail.
And for those who don`t know: Any unreal engine file format can contain everything (textures in a umx file, sounds in a u/system file and so on...), it really does not matter. You can create a package containing a sound effect, a music file and/or a texture. It only depends as which file format you save.
In Unreal 2 for example you would find packages named in this style: "MapNameT.utx, "MapNameM.usx" (M = Meshes), to avoid such conflicts. Legend knew why they had to handle it like this.
According to Advanced -> File System
The path to "Textures" has a higher priority (entry 2) than Music (entry 4), so I guess the found utx instead was loaded all the time, since the engine found it as first "right" package. And as soon the engine finds the according package it does not search anymore of course. Yes, the author of organic.utx should be badly beaten up for this fail.
And for those who don`t know: Any unreal engine file format can contain everything (textures in a umx file, sounds in a u/system file and so on...), it really does not matter. You can create a package containing a sound effect, a music file and/or a texture. It only depends as which file format you save.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Organic.umx not working...
^ True. That's why you can "MyLevel" stuff in maps for instance.
The structure of all UT packages is exactly the same at binary level, but just for the sake of organization (and editor), they stored things with different formats to symbolize textures, sounds, music, maps or generic packages like .u .
The structure of all UT packages is exactly the same at binary level, but just for the sake of organization (and editor), they stored things with different formats to symbolize textures, sounds, music, maps or generic packages like .u .
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Re: Organic.umx not working...
So that explains it. Thanks for the info.Creavion wrote: The path to "Textures" has a higher priority (entry 2) than Music (entry 4), so I guess the found utx instead was loaded all the time, since the engine found it as first "right" package. And as soon the engine finds the according package it does not search anymore of course.

EXAMPLE: In CTF-GreenHillZone (I think (It's a Eric Poggel's Sonic themed map)), there's a .utx file that not only has textures, but also music in there (maybe even sounds but I didn't check that).And for those who don`t know: Any unreal engine file format can contain everything (textures in a umx file, sounds in a u/system file and so on...), it really does not matter. You can create a package containing a sound effect, a music file and/or a texture.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Organic.umx not working...
Ok ...again learned something today ...I really didn't know.
So, I want to check if I get it all right.
The file extension is not needed for the engine it self ... only the editor and the user (organisation) need it.
So, I want to check if I get it all right.
The file extension is not needed for the engine it self ... only the editor and the user (organisation) need it.
Well ...yes but first he has to learn this, and afterwards you can beat him/her up.Creavion wrote:the author of organic.utx should be badly beaten up for this fail.
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Re: Organic.umx not working...
Yeah, pretty much. To prove this, make the following cool experiment:
- copy (NOT move) botpack.u to Sounds directory
- rename it to something like test.uax
- open the editor and go to the sounds browser
- open the test.uax with it
Now you have a tab "test" or "Test" in the sound browser with the test.uax sounds loaded up (which are in fact the same as the botpack package, but loaded from test.uax).
- copy (NOT move) botpack.u to Sounds directory
- rename it to something like test.uax
- open the editor and go to the sounds browser
- open the test.uax with it
Now you have a tab "test" or "Test" in the sound browser with the test.uax sounds loaded up (which are in fact the same as the botpack package, but loaded from test.uax).
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Re: Organic.umx not working...
Found out what map this Organic.utx file came from...
Everyone, be careful when you download...... AS-Fuedal *dun-dun-duuuuuuun*. It ain't even a surprise now that the .zip file is a whoopin' 28MB
Sorry for the necrobump, but at least now if anyone will get a bug like this will know what to blame
.
Everyone, be careful when you download...... AS-Fuedal *dun-dun-duuuuuuun*. It ain't even a surprise now that the .zip file is a whoopin' 28MB

Sorry for the necrobump, but at least now if anyone will get a bug like this will know what to blame

My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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