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voice packs bugs ?

Posted: Fri Sep 14, 2012 4:45 pm
by UTPe
Hi,
I built several voice packs in the past, Ithought to know all the magic about them, till now...
I've built a large voice pack with 110 sounds but when I tested it on local game I noticed a sound was not played and some others were not even included in the sound menu (displayed by pressing "V" key during game). The sounds are not corrupted and the workflow is the same used for previous voice packs.

Do you know or maybe did you hear something about UEd bugs related to the file size of the voice pack or to the overall number of sounds used in a voice pack ?
If some sounds are not included in the sound menu, I could think about a limit in the number of sounds that can be included in the vp but the "Default Properties" feature of the uscript class shows me that there are 112 free sound "slots" (16 AckSounds, 16 FFireSounds, 32 TauntSounds, 16 OrderSounds and 32 OtherSounds) for every voice pack, so the limit has not been reached. Really have no idea about the problem.

greetings,
Pietro

Re: voice packs bugs ?

Posted: Thu Aug 10, 2017 10:46 am
by Syex
Can you upload the voicepack? I'll have a look at it if you want.

Re: voice packs bugs ?

Posted: Thu Aug 10, 2017 11:32 am
by UnrealGGecko
@Syex welcome to the forums! Seems you resurrected a 5 year old thread, congrats! :ironic:

Seeing as there wasn't really an answer to this specific thread, well I didn't really try to cram a whole lot of sounds into sny voicepack, but I heard that a total of 80 is the limit. Might try to bust that myth as I'm gathering some samples on my new VP project that has a bunch of them :)

Re: voice packs bugs ?

Posted: Fri Aug 11, 2017 11:31 pm
by Syex
Hehe, yes it's been a long time since I've played ut99, felt nostalgic recently and started playing it again after many years. I haven't made any voicepacks for a long time. I made a few for UT3 some years back. I'm currently playing monster hunt and have found some new maps. Gotta love this game. 8)