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Modding Music for UT99

Posted: Mon Jan 18, 2016 3:46 am
by fast586
Hi

Years ago, I was heavy into map making. I got really good for a while, but quit for many years to pursue other things related to my IT career. Unfortunately, now that I've decided to get back into it some, I've forgotten a lot of what I learned. So I'm trying to bring my memory back. So please bear with me. I'm using Goldwave to concatenate music for a map. I made an intro and then added two other songs, then pasted them together. They started out as mp3's and I saved them as 16 bit mono wave files, re-sampled them at 22050. I then opened this file in ModPlug player. The songs play fine, but when I import them into UT, the intro plays, then the first song plays then reverts back to the intro and starts all over again.

The tute I have shows how to copy the pattern speed to the pattern above while in Mod Plug. The start is 0, then everything after are 1's. This is not working. The music plays but repeats the intro and starts the first song again. I don't what I'm doing wrong. I'm using version 6.19 of Goldwave and the newest Mod Plug player. By the way, while in Mod Plug, I see no 3-character pattern speed as the tute shows. I see only "C-5 01 v64." I"m supposed to be copying the 3-character pattern speed but see no such pattern speed.

Can anyone provide input here?

Thanks

Re: Modding Music for UT99

Posted: Mon Jan 18, 2016 4:44 am
by JackGriffin
First thing, that's a +1 for you right off the bat for "concatenate". Well played sir.... Or mam..... Or whatever :help:

About your question. I could type it all out but this vid nails it
s_ZJWueiCI0

If you are doing all this then let me know, I'll try for you to make sure it's not a methodology issue.

Re: Modding Music for UT99

Posted: Mon Jan 18, 2016 5:10 am
by fast586
Thanks Jack. I will try this. Some of what I just watched in the video is not what I'm doing, so maybe that's the missing piece. I'll let you know how it goes. :tu:

Re: Modding Music for UT99

Posted: Mon Jan 18, 2016 9:52 am
by JackGriffin
This does work, I've followed this exact method to import several music files for my coop server's hub map. I have a couple of jukeboxes in the main room that let you play multiple songs.

Re: Modding Music for UT99

Posted: Wed Jan 20, 2016 7:34 am
by Dr.Flay
You could update your renderers to the current versions and just use 16bit stereo OGG files and wave goodbye to mangled music.
https://www.ut99.org/viewtopic.php?f=51&t=6329
We don't need half-quality 8bit mono files anymore.

uQ4F-1DSJxI

Re: Modding Music for UT99

Posted: Wed Jan 20, 2016 4:34 pm
by Gustavo6046
I am producing music as well, so if you find it don't fit very well take a look at my SoundCloud. All of them are avaiable for download ;) except some of them of course.

Re: Modding Music for UT99

Posted: Wed Jan 20, 2016 9:58 pm
by SilverSound
Dr.Flay wrote:You could update your renderers to the current versions and just use 16bit stereo OGG files and wave goodbye to mangled music.
https://www.ut99.org/viewtopic.php?f=51&t=6329
We don't need half-quality 8bit mono files anymore.

Oh crap! Really? I didn't know you could do that! Wow...I'll have to try that sometime.

Re: Modding Music for UT99

Posted: Sun Jan 24, 2016 4:04 am
by fast586
Thanks Dr. Flay. I also didn't know you could do that. I'm going to have to try it out.

Very cool! 8)

Re: Modding Music for UT99

Posted: Sun Jan 24, 2016 4:51 am
by fast586
Hi Dr.Flay

I'm not having success after creating music and saving as an .ogg file, then attempting to import into UT99. What other settings are required when using .ogg files? You specified stereo and 16 bit, but what other settings make it compatible for UT99 use? In other words, save it as what type of stereo, and keep it at 22050 Hz? When saving as an .ogg file, there are also many different .bps rates.

Re: Modding Music for UT99

Posted: Tue Jan 26, 2016 6:25 am
by Dr.Flay
UT can use DVD quality 48000Hz, but unless it started at that quality there is no point.
The idea is that you use the audio in whatever quality it started as, not to change it.
If is started as 22050, then leave it at that.

You say you are "creating" the music so it can be at whatever your preferred mixing quality is.
44100Hz at 16 bit is CD quality, so more than good enough for game audio.
OGG does not have the choice of separated or joined stereo, so there is nothing to choose.

As long as you have set one of the new renderers in your ini, all you need to do is import the OGG as if it were a tracker mod, then save as a UMX.

Re: Modding Music for UT99

Posted: Sat Jan 30, 2016 9:44 pm
by fast586
Dr.Flay wrote:UT can use DVD quality 48000Hz, but unless it started at that quality there is no point.
The idea is that you use the audio in whatever quality it started as, not to change it.
If is started as 22050, then leave it at that.

You say you are "creating" the music so it can be at whatever your preferred mixing quality is.
44100Hz at 16 bit is CD quality, so more than good enough for game audio.
OGG does not have the choice of separated or joined stereo, so there is nothing to choose.

As long as you have set one of the new renderers in your ini, all you need to do is import the OGG as if it were a tracker mod, then save as a UMX.
Hi again Dr. Flay

I must be missing something here because I'm still not able to play any ogg files from UE 2.1. I successfully imported different .ogg files, but none of them play. After importing them into UE 2.1, I can see them attempt to play, but in the end, nothing. I deleted and re-installed UE 2.1 and tried again - same thing - won't play. I'm not sure what the issue is at this point. I updated the renderers as shown in the video. Copied everything over to the the /system directory in UE 2.1. Then changed the driver to match the update - still nothing. I give up. Unless I can understand why it doesn't work as shown in the video, I'll have to go back to compiling music the old way. Thanks for the all the help so far though. 8)

Re: Modding Music for UT99

Posted: Sun Jan 31, 2016 6:48 am
by Dr.Flay
v2.1 ?
Are you using Unreal UEd or the standalone UT UEd from the HoF site ?
http://hof.entre-okc.com/forum/topic.as ... IC_ID=2466

Unreal 227 does not need updating to make OGG UMX files, and updates for UT should not be used.
UT and the UEd standalone, must both be updated.
If you updated a standalone UEd but not UT, that is the problem.

I will assume that when you import an OGG that you can hear it play in UEd.
I will also assume you used the newer distro at the bottom OMP0.99b-UT436-UT451

Known problem:
This version still relied on FMOD and the old Creative Labs OpenAL system driver.
Since Windows Vista, Realtek and some Creative Labs chips have no support for OpenAL in old games.
To fix it both companies issued tools.
The distro provides alternatives. If OpenAL does not work, try FMOD or SwFmod.

In the official thread there are newer builds (v2.2), and it now uses SoftOpenAL and libXMP for wider hardware compatibility and audio format support.
It can now use MP3, but for the moment we are using OGG so that it will also work on the current Unreal patch.
Once the next Unreal patch is out, it will be fine to use MP3s
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1399614690