GlobalUnreal's First Annual Mapmaking Competition!

Discussions about Events and Tournaments

GlobalUnreal's First Annual Mapmaking Competition!

Postby Chamberly » Mon Dec 16, 2013 1:47 am

Once again, this is another UT99 post for those who want to be involved.
GlobalUnreal's First Annual Mapmaking Competition!
See all of the details here!: http://www.globalunreal.com/forums/view ... =12&t=1511
:rock:
User avatar
Chamberly
Godlike
 
Posts: 1679
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby ASLY » Mon Dec 16, 2013 7:29 am

Finally a contest, but sadly I don't have to much time to making a map :(
ASLY
 

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Radi » Mon Dec 16, 2013 11:44 am

Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF . . They want as much new quality maps as possible but in the same time they drastically reduce amount of mappers who will to join.
User avatar
Radi
Adept
 
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby UnrealGGecko » Mon Dec 16, 2013 1:04 pm

Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF..

iCTF is basicly regular CTF with the instagib mutator on, quite popular. The no custom actor rule bothers me too because most of the maps that play great in iCTF USE custom actors (talking about the w00t maps, they use swJumppad actors), Chamberly posted about those actors for me (yes, I'm probably competing), so let's see...


EDIT: reply from the organiser:
TimTim wrote:Common custom actors like that are okay, just no brand new actors coded specifically for the map.

Yay! I can use the pads. :mrgreen:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2181
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Chamberly » Mon Dec 16, 2013 1:51 pm

Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF . . They want as much new quality maps as possible but in the same time they drastically reduce amount of mappers who will to join.


The thing is, he is asking for it (default/stock) because he is working on Newnet (kind of like UTPure & ZP but different coding process.) I can think of the reason why he don't want any custom actors to work on because he don't want to work on Newnet to make them work exactly as the custom actor should do if it break something or whatever. Since he is only doing this for Global Unreal I guess because when Newnet get ready for release, maps would be with it. So it can be a sign that he will be done coding for Newnet! lol. But hey I may be wrong. :loool:
User avatar
Chamberly
Godlike
 
Posts: 1679
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Radi » Mon Dec 16, 2013 2:26 pm

Ooh my bad. Thanks for explanation :) I thinking of join but I have own projects and none of these is CTF for now :) eh on time for competition :) Im still too thin in mapping. GEx, good luck if you join :) Im wish you a first prize of course ! ;)
User avatar
Radi
Adept
 
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby KingJosh » Mon Dec 16, 2013 7:31 pm

no entry from me im busy trying to fix kingjosh city glitches :lol2: . Me and unreal editor have not been getting along lately :loool:
User avatar
KingJosh
Skilled
 
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Qwerty » Mon Dec 16, 2013 8:27 pm

and if no one donates your prize will be 0.. im sorry 50% of 0
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
Image SNIPER DEATHMATCH
Image ROSEBUM ROCKET-X RB
Qwerty
Masterful
 
Posts: 677
Joined: Wed Mar 12, 2008 7:14 pm
Location: New York
Personal rank: I.T Master

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby TheDane » Tue Dec 17, 2013 9:46 am

Qwerty wrote:and if no one donates your prize will be 0.. im sorry 50% of 0



... and even though the competition is rolling, they still allow the percentages to be changed. hmmm .... I'm not participating though I'm fiddling with mapping right now, but if I was, it would be essential to me that the rules where set B4 the competition was started.

And the custom actor stuff i simply don't get, why? Some are allowed but you may not use custom ones? What if i add an allowed one to the map and then edit and recompile the script within the Ueditor to fit my needs? It will still be the same actor but with changes to it.......... hmmm...... Either only allow Epic's UT actors or all actors. If there is another agenda to it, then post it, after all the mappers are doing the hard work here, not those who host the competition. And 6 weeks... hmmm .... maybe if I didn't have a family, job and other interests I would be able to make a decent map in that period :loool:
Retired.
User avatar
TheDane
Masterful
 
Posts: 616
Joined: Tue Feb 12, 2008 2:47 pm
Personal rank: Anti EPIC Games fan

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby UnrealGGecko » Tue Dec 17, 2013 12:18 pm

Cham, would you tell TimTim to activate my account at GlobalUnreal? I've been waiting for quite a while now :wth:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2181
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Chamberly » Tue Dec 17, 2013 5:13 pm

TheDane wrote:And the custom actor stuff i simply don't get, why? Some are allowed but you may not use custom ones? What if i add an allowed one to the map and then edit and recompile the script within the Ueditor to fit my needs? It will still be the same actor but with changes to it.......... hmmm...... Either only allow Epic's UT actors or all actors. If there is another agenda to it, then post it, after all the mappers are doing the hard work here, not those who host the competition. And 6 weeks... hmmm .... maybe if I didn't have a family, job and other interests I would be able to make a decent map in that period :loool:


I already mentioned why (See previous posts.) If you want to make your own map with custom actors and stuffs, you are free to do it but it won't be in the competition. If that is not enough to answer you, talk to TimTim then. lol.

GEx, I just left him a message. ;)
Edit: I think he just activated your account. Try now.
User avatar
Chamberly
Godlike
 
Posts: 1679
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby FraGnBraG » Tue Dec 17, 2013 6:10 pm

GEx wrote:Cham, would you tell TimTim to activate my account at GlobalUnreal? I've been waiting for quite a while now :wth:


likewise activate me too, please :D contest falls right in my vacation, so i'll see about kicking out a fast & furious LP gameplay map :rock:
User avatar
FraGnBraG
Inhuman
 
Posts: 799
Joined: Sun Jun 13, 2010 5:13 pm
Location: Canada
Personal rank: Good news everyone!

Re: GlobalUnreal's First Annual Mapmaking Competition!

Postby Chamberly » Wed Dec 18, 2013 12:56 am

FragNbrag, you should be activated. :mrgreen:

Re TheDane:
Also, I saw TheDane's post on UT99.org. Regarding the percentages, they're set in stone now that we know there will be enough prize money to go around. And as for his comments about the custom actors, that rule exists mainly for security reasons. Plus, I can't think of a single map in our rotation here at GU that uses anything out of the ordinary. If you're relying on some gimmicky addition to the map rather than focusing on map flow and gameplay mechanics, you almost certainly won't win the competition! Please relay this info to TheDane at UT99.org.
~TimTim
User avatar
Chamberly
Godlike
 
Posts: 1679
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora


Return to Events

Who is online

Users browsing this forum: No registered users and 1 guest