https://docs.google.com/document/d/1KGL ... q6LPY/edit
Fished from https://forums.unrealengine.com/develop ... -much-more
- UT2004 Netcode by Tim Sweeney.pdf
- (137.82 KiB) Downloaded 45 times
Probably well known in these parts, since I've seen various PDFs and pages referencing them, but useful to keep the links alive anyway
certainly no later installments of UE can begin with that, thenIn the beginning, there were peer-to-peer games...
and some guidelines on replication conditions on which parts of UnrealWiki were based (couldn't have been other way round).Unreal introduces into multiplayer gaming a new approach...
Regarding the name, I am not sure (some big-shot might have decided to take matter in their own hands, but doesn't affect the knowledgebase).
I'll be sure to read up on it then, it'll be usefull as my current project is pushing the netcode to the limit, I think? Maybe this document will extend my perception of that limitShrimp wrote:The document is actually mislabeled, I'm not sure why it's circulating as a UT2004 document, since it clearly states it was last updated in 1999, and no such documentation was ever published for UE2, that I'm aware of.