I'm not very sure if such a tool it's helpful or the mostly useless. As admin, you have to check maps before adding them and not dropping them in server like from a truck.
Of course if you know them and you don't need a check, things are not that hard - is PC operating. Unzip all files into a single folder, then using a normal "File Commander" or a BAT command you can copy all UTX to Textures or another folder and so on with the rest. Next move is... moving files in server's Path.
Code: Select all
copy C:\Storage\UTX\*.utx C:\ServerUT\DMServer\Textures\
then deleting utx files from Storage folder.
As long as you are using "explorers" and methods keeping you "blind" from seeing details you won't figure when things are wrong (0 size - small size) and you are limited in selecting stuff. Those Free Commander type are able to build list with file names from a type, you can know exactly how many UTX files you have and other sort of files. By pasting list into a TXT doc you can easily morph file into a bat command. All these file handling operations are not taking that much time if you did not do your first server build. Give me 100 Zip files with maps and I'll spread them recreating 1 main pack archived with Folders as they are used by UT: System, Textures, Sounds, etc.
By combining 7zip file manager with a smarty FreeCommander and if you are moving fast you can unzip 100 files in a few seconds, then scanning with Free Commander "*.unr", getting list in a TAB and moving all of them to another folder named Maps, doing the same with Textures and the rest. All depends on computer speed (HDD speed).
Once spread through folders now you can create a single archive - a "map_pack" so to speak. Such a wrapping tool for UT is useless as you can see, it won't help in detecting occurrences (multiple textures named identically, etc.) messing up server's functionality.