t3d to obj

External tools, software and sites for creating or editing UT99 resources.
Posts: 18
Joined: Sat Jan 25, 2020 12:18 pm
Location: Czech Republic

Re: t3d to obj

Post by kmar » Mon Sep 27, 2021 3:39 pm

MikMogus wrote:
Mon Sep 20, 2021 4:01 am
Hi, I made my account just to post this, apologies for the necro. Wanted to say thanks for making this converter, been having a blast with it.
that's pretty neat, I'm glad it's useful. the DX render looks cool, I assume you generated the normal maps via some automated tool (like crazybump)?

I've uploaded a new version (1.1) - had to double a certain epsilon so that some polygons are being cut properly during the CSG stage (this only happened with some maps with really bad topology)
v1.2 up now - no functional changes, except that the executable is now signed with a certificate to improve trust and validate that it hasn't been tampered with
v1.3 up now - faster CSG for large maps
v1.5 up now - minor fixes, optional custom yaw rotation, merge final polys after CSG, much smaller binary, experimental support for quake .map files