- Posts: 1
- Joined: Fri Jul 02, 2021 9:01 pm
If I convert UnrealTournament.ini back to UTF-8, then UMake suddenly works fine, but as soon as I launch the game the file gets overwritten, the non-ASCII characters come back, and the file becomes UTF-16 again.
And no it's not the username with those unusual characters, it's some device names mentioned in the OpenAL section of UnrealTournament.ini, speakers and all that basically.
So with all this in mind, is the source code of UMake available anywhere so that this bug can be fixed? It's annoying having to do the process manually everytime I want to build a mod, with the .u file deletion and all that.