SweetFX DX9 processing

External tools, software and sites for creating or editing UT99 resources.
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Dr.Flay
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SweetFX DX9 processing

Post by Dr.Flay » Tue Mar 11, 2014 7:12 am

I don't know why I didn't spot this before, but this may be a great alternative for ENB (though they can be used together)
SweetFX http://sweetfx.thelazy.net
This requires a Pixel Shader 3 GFX chip.
SweetFX is a shader bundle created by ceejay.dk with collaboration from other community users from Guru3D and other internet forums. SweetFX packs some post-processing shaders like LumaSharpen, Technicolor, Sepia and Vignette to name a few, giving the ability to change games colors and other effects beyond original game settings.
SweetFX has been integrated with RadeonPro to make easy its use by eliminating the need of copying SweetFX files into games directories.
Another advantage of using SweetFX through RadeonPro is the ability to use it in 64-bit games
The goal of this software is to provide similar tools to games in realtime, as video processing software provides for movies and videos. You will need some technical grasp to be able to work with this software though.
http://www.radeonpro.info/features/post ... g/sweetfx/
http://www.guru3d.com/files_details/swe ... nload.html
http://forums.guru3d.com/showthread.php?t=381912
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Carbon
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Re: SweetFX DX9 processing

Post by Carbon » Tue Mar 11, 2014 12:48 pm

I use this for many, many games, UT3 included; in conjunction with the Blossom mutator it looks great. For UT2004 however, it looks awful, IMO. but it may just need some tweaking.

There is an SweetFX OGL to D3D converter as well for those who run OGL games, UT included.

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Saya-chan
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Re: SweetFX DX9 processing

Post by Saya-chan » Tue Mar 11, 2014 8:11 pm

Oh, SweetFX. I started using something kinda similar myself, called eFX (link here). You have to write all the shaders yourself from the ground up, but it's much more flexible in that aspect (it supports OpenGL "directly", even). I'm waiting for it to provide access to the depth buffer so I can implement DoF filters and such... which might be a no-go considering how paranoid the developer seems to be about someone writing shaders to "cheat". (seriously?)
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