Brush/Mesh/Model editing and conversion tools

External tools, software and sites for creating or editing UT99 resources.
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Brush/Mesh/Model editing and conversion tools

Post by Dr.Flay » Mon Aug 11, 2014 1:01 am

Many 3D packages have extra import/export plugins so you can often prepare your brush in something useful.
If you have some odd formats or lack of 3D software, then conversion tools can help get your brushes tweaked and imported.

Open Asset Import Library
(short name: Assimp) is a portable Open Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter.
open3mod - Open 3D Model Viewer (uses Open Asset Import Library)
Supported formats include OBJ, 3DS, BLEND, STL, FBX, DXF, LWO, LWS, MD5, MD3, MD2, NDO, X, IFC and Collada, the total number of formats is 40+.
Uses Open Asset Import library
Supported Formats
Supported output file formats
We currently support the following output formats.
Collada (dae)
Wavefront Object (obj)
Stereolithography (stl) binary and ASCII
Stanford Polygon Library (ply)

Supported input file formats
We currently support the following input formats.
Please note that some features of these formats might be not supported by the importer or by the selected output format. Collada (dae, xml)

Blender (blend)
Biovision BVH (bvh)
3D Studio Max 3DS (3ds)
3D Studio Max ASE (ase)
Wavefront Object (obj)
Stanford Polygon Library (ply)
AutoCAD DXF (dxf)
IFC-STEP, Industry Foundation Classes (ifc)
Neutral File Format (nff)
Sense8 WorldToolkit (nff)
Valve Model (smd,vta)
Quake I (mdl)
Quake II (md2)
Quake III (md3)
Quake 3 BSP (pk3)
1 RtCW (mdc)
DirectX (x)
Quick3D (q3o,q3s)
Raw Triangles (raw)
AC3D (ac)
Stereolithography (stl) ASCII and binary
Autodesk DXF (dxf)
Irrlicht Mesh (irrmesh)
Irrlicht Scene (irr)
Object File Format (off)
Terragen Terrain (ter)
3D GameStudio Model (mdl)
3D GameStudio Terrain (hmp)
Ogre (mesh.xml, skeleton.xml, material)
Milkshape 3D (ms3d)
LightWave Model (lwo)
LightWave Scene (lws)
Modo Model (lxo)
CharacterStudio Motion (csm)
Stanford Ply (ply)
TrueSpace (cob, scn)
XGL (xgl, zgl)
Online 3D Model Converter (uses Open Asset Import Library)
input formats: 3d, 3ds, fbx, ac, ac3d, acc, ase, ask, b3d, blend, bvh, cob, csm, dae, dxf, enff, hmp, ifc, irr, irrmesh, lwo, lws, lxo, md2, md3, md5anim, md5camera, md5mesh, mdc, mdl, mesh.xml, mot, ms3d, ndo, nff, obj, off, pk3, ply, prj, q3o, q3s, raw, scn, smd, stl, ter, uc, vta, x, xml, xgl
export formats: stl, stlb, collada, obj, 3ds, ply, json, x

WinMeshView (based on TetGen) ... nmeshview/
winmeshview reads meshes in .ply, .3ds, .face, .obj, and .smesh format, and writes meshes in .smesh, .face/.node, Abaqus .inp, and .obj format. It can also export to a format referred to as ".anode", which is the equivalent of a TetGen node file with only a reference to an element file.

meshconv 3D model converter
meshconv converts to and from several popular 3D file formats. Currently only geometry conversion is supported.
•input and output formats:
◦nearly 100% VRML 2.0 support (input 2.0, output 1.0 and 2.0)
◦simple geometry only support for Wavefront OBJ, Geomview OFF, Autocad DXF, PLY, 3DS, and STL
Noesis ... hp#prjmp91
is a tool for previewing and converting between hundreds of model, image, and animation formats.
It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids.

Biturn - is converter of 3D files and Bitmaps. It works with most used file formats and also can work with formats from various games ( see table below ).
If you want to extract data from games, try reading my gamedata document for a guidelines. If you work with 3dsMax 5 and you don't have support for .ASE file format then download this ASE import / export plugin for best data support.
Simon Engledew has recompiled ASE plugin also for 3dsMax 6 and 7
Supported formats

Code: Select all

3D Formats	reading	writing
3D Studio - ASC	GM	GM
3D Studio - 3DS	GM	GM
3DS Max ascii - ASE	GMT	GMST
Blitz 3D - B3D	GMST	GMST
Direct X ascii - X	GM	-
Final Fantasy 7 battle - ??AA	GMSTA	-
FF7 field - HRC, RSD	GMSTA	-
FF7 - P	GMT	-
Helion - 3DF	GM	GM
HalfLife - MDL	GMSTA	-
Jawed - JAW	G	G
Lightwave - LWO	GM	GM
Lightwave 6.5+ - LWO	GMST	GMST
Milkshape ascii - TXT	GM	GM
Milkshape - MS3D	GM	GM
? - MON	GM	-
Oolg text format - OFF	G	G
Oni character model - ONCC	GTS	-
Oni model - M3GM	GT	-
Open Flight - FLT	GMT	-
Quake 1 model - MDL	GTA	-
Quake 2 model - MD2	GTA	-
Quake 3 model - MD3	GTA	-
raw 3d polygons - RAW	G	G
Revolt - M	G	-
Requiem - MDL	G	-
Rhinoceros - 3DM	G	-
SoftImage asci - XSI	GMT	GMT
Truespace - COB	GM	-
Turbo Silver - IOB	GM	-
Viper Racing - MOD	GT	GT
Virtua Fighter 1 - BIN	G	-
Wavefront - OBJ	GMT	GMT
Warcraft 3 - MDX	GMT	-

Bitmap - BMP	PA	PA
Cell - CEL	P	P
Etherlords - MMP	PA	-
Final Fantasy 7 - TEX	PA	PA
Final Fantasy 8 - MIM	PA	-
Final Fantasy 8 - TIM	PA	-
Jpeg - JPG	P	-
Megaman Legends - TM	P	-
Oni big texture - TXMB	PA	-
Oni texture - TXMP	PA	PA
Pixel map - PPM	P	P
SGI bitmap - RGB	PA	PA
Targa - TGA	PA	PA
Viper Racing - TEX	PA	PA
Warcraft 3 - BLP	PA	PA
World of Warcraft - BLP	PA	PA
Z80 screen - SCR	P	-
Mafia - 555	PA	-
Adobe Photoshop - PSD	PA	PA
Direct X texture - DDS	PA	PA
3D Object Converter
supports 660 file formats :shock:

Accutrans3D (free for 1 month)
Supports many formats including landscape files, making it handy for creating terrain.
Fully functional trialware. After 30 days you either buy or delete it, but it does not expire.

Awakening II -
Full 3D solution. Several useful import/export formats, and export plugins for 3dsmax

Away3D - (Flash 3D authoring)
... we support a wide variety of file formats such as DXF, AC3D, Collada, Max3DS, MD2, MD5, OBJ, but we have also developed our own powerful and compact AWD format. With plugins for several 3D authoring environments,
DeleD 3D Editor open source 3D modeler ... ity_Matrix
Can be used for creation or conversion of models

DX Studio complete integrated development environment ... ssets.html ... 7f973ea82b
Most popular formats supported for import/export

Irrlicht 3D game engine/editor ... tedformats
Imports many formats including Quake 3 levels

Spin 3D Mesh Converter Software
Free converter for STL, 3DS, 3DP, 3MF, OBJ and PLY 3D files
Full import list ... rmats.html

:mrgreen: Bonus link "Poor Persons Outline for Working in 3D"

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Re: Brush/Mesh/Model conversion tools

Post by 'Zac » Mon Aug 11, 2014 5:43 pm

Very cool and thanks for posting, was looking for more converters that could do more file exprorting and importing.
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Re: Brush/Mesh/Model editing and conversion tools

Post by Dr.Flay » Tue Aug 12, 2014 7:25 am


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Re: Brush/Mesh/Model editing and conversion tools

Post by UTPe » Tue Aug 12, 2014 4:24 pm

as usual, Flay is a great source of infos :D
thank you very much, great post ! :tu:
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Re: Brush/Mesh/Model editing and conversion tools

Post by 'Zac » Tue Aug 12, 2014 8:36 pm

One question, are UT model files .3D or .T3D ? Because looking it up in these converters it's shows different for each.
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Re: Brush/Mesh/Model editing and conversion tools

Post by SilverSound » Wed Sep 14, 2016 3:14 am

I know this might be a small necro but I have a question about all these tools. Would I be able to say make something in Ued and then export the whole level then convert it to a wavefron .obj with tri-tesolation?

A little back story to why I ask:

recently SuperMonkeyBall has had it's level system cracked. We know how to import levels for customs. Requires a .obj file and I'm stupidly bad at other programs (currently wings 3d) I would be at an advantage if I used UnrealEd for the modeling.
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Re: Brush/Mesh/Model editing and conversion tools

Post by Gustavo6046 » Sat Jun 16, 2018 6:18 pm

Bump. I think this should be given more attention, since new modders need resources to make their own Unreal meshes, and also because... what about the U3D program I sent you some months ago? I still have it on Google Drive (which mistakes it for virus).
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: Brush/Mesh/Model editing and conversion tools

Post by Dr.Flay » Sun Jun 17, 2018 7:54 pm

The idea of threads like this is anyone can post more here.
Feel free to make any suggestions and I can add details to the first post.