How to make Meshes?

External tools, software and sites for creating or editing UT99 resources.
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Gustavo6046
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How to make Meshes?

Post by Gustavo6046 » Thu Sep 03, 2015 1:36 am

I already made some meshes, but almost all are malfunctioning because Meshmaker is unstable and can't make mesh animations. Anyone know other way?
NOTE: I didn't found a very good forum to put this in, so move it if needed.
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editor Dave
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Re: How to make Meshes?

Post by editor Dave » Thu Sep 03, 2015 9:01 am

If you want animated Meshes, you will need an external 3D Modelling programme. The most frequently used ones are Maya and 3ds Max, though pretty expensive. The free alternative (but less handy) would be Blender. All programmes need to get used to, of course. Especially animating takes a huge amount of time. And you might have problems importing your meshes. Good luck anyway! :tongue:
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Gustavo6046
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Re: How to make Meshes?

Post by Gustavo6046 » Thu Sep 03, 2015 4:55 pm

editor Dave wrote:The most frequently used ones are Maya and 3ds Max, though pretty expensive. The free alternative (but less handy) would be Blender.
Can I use Unity or Google SketchIt? I'm getting Blender now, I'm poor.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: How to make Meshes?

Post by papercoffee » Thu Sep 03, 2015 5:36 pm

Blender is a mighty tool and they improved the user interface a lot.

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Gustavo6046
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Re: How to make Meshes?

Post by Gustavo6046 » Thu Sep 03, 2015 6:40 pm

Perfect! This way I can make new meshes for a new melee weapon for FF such that it replaces the Chainsaw. The 'Butcher Knife'!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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