Unreal PSX rework:Rise of Jrath thread

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
Leo(T.C.K.)
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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Thu Apr 18, 2019 1:19 pm

This shall be the final patch before full release. Lots of tweaks and critical fixes for 225/ut. Recommended

LinkerPatch

Also 227 Emitter effects for e1l8a by yrex. This was forgotten with the main e1l8 release.

I apologize for the inconvenience with so many patches before and that I wasn't able to properly test everything due to my personal situation.

This should make up for it now. Enjoy and full release is very soon with extra dm maps for both ut and unreal!
Last edited by Leo(T.C.K.) on Thu Apr 18, 2019 1:46 pm, edited 1 time in total.

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OjitroC
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Re: Unreal PSX rework:Rise of Jrath thread

Post by OjitroC » Thu Apr 18, 2019 1:28 pm

I get this error when trying to access that link
Spoiler
Show
Authorization Required

This server could not verify that you are authorized to access the document requested. Either you supplied the wrong credentials (e.g., bad password), or your browser doesn't understand how to supply the credentials required.

Leo(T.C.K.)
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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Thu Apr 18, 2019 1:46 pm

Ooops, link fixed now.

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esnesi
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Re: Unreal PSX rework:Rise of Jrath thread

Post by esnesi » Fri Apr 19, 2019 9:24 pm

Leo(T.C.K.) wrote:
I apologize for the inconvenience with so many patches before and that I wasn't able to properly test everything due to my personal situation.
Np man, work is work and it's damn much appreciated!
Thanks for the patches till now, and I can only wish you goodluck on the whole RL situation.

@Leo(T.C.K.)

E1L5D1 seems to can only start once (online) for 1 player.
Whenever a second player joins, the server-log shows:

Code: Select all

Login failed: Could not find starting spot (level might need a 'PlayerStart' actor)
Join failure: Could not find starting spot (level might need a 'PlayerStart' actor)
Needs more spawn spots?

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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Sun Oct 27, 2019 12:58 pm

It looks more like one of them is close to a wall or something like that, I can't investigate why this happens now or why I missed it, due to events that struck me. Here's posts yrex quoted elsewhere:

Some additional deathmatch maps for Unreal and UT.
------------------------------
Leo says:

Please post in the upsx thread(s) that I am in a pretty bad shape in general but that I am alive and some very traumatic events happened, that perhaps I don't want to talk about them in the public yet, that I planned to release E1P2 Full with the DM levels right on Easter but something terrible happened.
And that I might be in hospital in near future.
-------------------------------------------------
This was supposed to be released on Easter with the E1P2 Full package but due to unfortunate events that struck Leo, it was delayed until now upon him managing to contact me, asking me to release the DM levels seperately in the meantime.

Download

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esnesi
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Re: Unreal PSX rework:Rise of Jrath thread

Post by esnesi » Sun Oct 27, 2019 1:37 pm

Thanks for the message and the download!!
I wish you lots of goodluck and good health Leo.

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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Sun Oct 27, 2019 1:59 pm

thx. I do have plans/things set for future but it has to wait a bit, after all I was supposed to be in hospital by this point.

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Re: Unreal PSX rework:Rise of Jrath thread

Post by OjitroC » Mon Oct 28, 2019 7:45 pm

I've played some of these and I think they are really cool - good layouts and textures, great atmosphere and some interesting surprises - nice to see the lavaboots being put to use (I'd forgotten they come with a piece of armor as well) - so many thanks for making these available and, echoing esnesi, good luck and good health!

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Re: Unreal PSX rework:Rise of Jrath thread

Post by UnrealGGecko » Tue Oct 29, 2019 4:57 am

Hoping to play these when I can, take care of yourself Leo, ok?

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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Tue Oct 29, 2019 9:08 pm

I'll actually release UPSX E1P2 Full tomorrow, with the updated text file and updated olskool description. Err, I mean the fil with the o. I don't know what I'm writing, too exhausted. upsxpack.u I mean, I updated it earlier today when I was brierfly home. I meant to do that back then.

EDIT:
viewtopic.php?f=59&t=13611&sid=9f426bd0 ... 2faf0970ac

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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Tue May 19, 2020 4:38 pm

I might as well update this thread since I haven't posted an update here and it's supposed to be the main upsx thread.

viewtopic.php?f=5&t=13901&p=119481#p119481

Some new images on moddb:
https://www.moddb.com/mods/unreal-psx-r ... 3#imagebox

and this news

https://www.moddb.com/mods/unreal-psx-r ... rogress244

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