Unreal PSX rework:Rise of Jrath thread

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
Leo(T.C.K.)
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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Mon Aug 03, 2020 6:50 am

I don't think you're using the implantgun update (should be part of 1.1 release already anyway), the implantgun file was updated between versions last I checked you still used some old files on redirect etc too.

EDIT: It is in the UT directory separately in the 1.1 release.

This was one of the reasons why it was updated (and the subsequent easy to use thing with it now being a full tournamentweapon too).

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esnesi
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Re: Unreal PSX rework:Rise of Jrath thread

Post by esnesi » Mon Aug 03, 2020 7:33 pm

Thanks.
Indeed missed the 1.1 update.
Files should be up2date now, can't reproduce the issue anymore :)

*edit
Wow!
The training ''unexpected fall'' in UPB-E1L4B is awesome!
Although i liked the older lighting better in the map personally ;p
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Leo(T.C.K.)
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Re: Unreal PSX rework:Rise of Jrath thread

Post by Leo(T.C.K.) » Tue Aug 04, 2020 6:02 am

Not sure what you're talking about. I didn't update e1l4b at all since the initial release, that was part of part 1 already. What lighting? You mean compared to e1l1b? They are the same location but different map technically at different time of the day.

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esnesi
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Re: Unreal PSX rework:Rise of Jrath thread

Post by esnesi » Tue Aug 04, 2020 7:37 am

Never noticed E1LB4 was the same as E1L1b till now, assumed it got replaced with the 1.1 update.
As i said, i still need to fnish this once without getting stuck and losing patience lol.
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