DMGrotto

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"

DMGrotto

Postby makemeunreal » Fri Apr 07, 2017 8:07 pm

Just a VERY buggy DM map. I was 'bout to throw it away but then decided to release it no matter what a bugfest it is. It's new content after all.
Note that it's an Unreal Gold DM map which requires 227 to run. There are a few textures MyLeveled I made.

Well, already spent too much time writin' this. I'm tired. Gotta sleep till next year.
Have fun. Wait, you won't have any fun playin' this.

No constructive critics under this one please.

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https://www.dropbox.com/s/ib0u4l2qaxd4l ... o.rar?dl=0
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Re: DMGrotto

Postby Red_Fist » Sat Apr 08, 2017 12:56 am

Criticism coming your way, just not constructive, :P

Too many snags and places to get stuck before you can find a weapon, and jumping to get one, bots were basically spawn killing me and no time to get away type thing.

But it is a unique type of map. :thuup:
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Re: DMGrotto

Postby makemeunreal » Sat Apr 08, 2017 7:10 am

Well, I may fix it some time later. Thanks for the feedback!
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Re: DMGrotto

Postby UnrealGGecko » Sun Apr 09, 2017 5:24 pm

Also moved this topic :Actor:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: DMGrotto

Postby Gustavo6046 » Fri Apr 14, 2017 4:37 pm

Beautiful! But I think this is just u227, and...

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You spin me right round
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Re: DMGrotto

Postby makemeunreal » Fri Apr 14, 2017 7:54 pm

True. No way it could ever be ported over to UT without completely reworkin' the msot basic things like lightin'.
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