Have fun!
Note that the maps is UGold 227I only. The fact that the map is stuffed with static meshes makes "pathin" almost impossible.
https://www.dropbox.com/s/owe4fyv46bbp0 ... e.rar?dl=0
DmBane
- PrinceOfFunky
- Godlike
- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
- makemeunreal
- Masterful
- Posts: 554
- Joined: Tue Mar 26, 2013 6:34 pm
- EvilGrins
- Godlike
- Posts: 9729
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: DmBane
Some Unreal1 maps work under ut99. I've got a few like that, where there's no - between the DM & NameOfMap.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- XaNKoNII
- Skilled
- Posts: 216
- Joined: Wed Jun 09, 2010 12:29 pm
- Personal rank: Phenix
- Location: Portugal
Re: DmBane
This defines a new generation for future Unreal Designs, the estatic amount of cheer willpower put in the works of such a beauty is trully something once heard from bards telling the tales of mighty Heros ascending to gods . The Magnificent Graphical details have clearly transcended our punny 4D joke of a universe , not even Lovecraft's Old ones got shit on this
Jokes aside that legit gave me the best laugh I had in the last months
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DmBane
This is visual vise the weakest of your maps ...I can't test it because I'm not home.
But what I see is a nice brush-work with a dull repetitive texture (stone?) and a boring white zone-light lighting.
All the wall textures are interwoven with each other due to this lighting, there is no depth.
You have this greenish skybox and doesn't have a corresponding lighting in your map.
Add some green lights (or change your zone light to green) and add some red and/or violet light-sources for contrast.