DmBane

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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makemeunreal
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DmBane

Post by makemeunreal »

Have fun!
Note that the maps is UGold 227I only. The fact that the map is stuffed with static meshes makes "pathin" almost impossible.
Image
Image
Image

https://www.dropbox.com/s/owe4fyv46bbp0 ... e.rar?dl=0
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PrinceOfFunky
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Re: DmBane

Post by PrinceOfFunky »

makemeunreal wrote: Image
Wow, how did you render it?
"Your stuff is known to be buggy and unfinished/not properly tested"
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makemeunreal
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Re: DmBane

Post by makemeunreal »

Well, QUANTUM PHYSICS.
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EvilGrins
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Re: DmBane

Post by EvilGrins »

Some Unreal1 maps work under ut99. I've got a few like that, where there's no - between the DM & NameOfMap.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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XaNKoNII
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Re: DmBane

Post by XaNKoNII »

Image
This defines a new generation for future Unreal Designs, the estatic amount of cheer willpower put in the works of such a beauty is trully something once heard from bards telling the tales of mighty Heros ascending to gods :oops: . The Magnificent Graphical details have clearly transcended our punny 4D joke of a universe :pfff: , not even Lovecraft's Old ones got shit on this :mad2:

Jokes aside that legit gave me the best laugh I had in the last months :lol2: :lol2:
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papercoffee
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Re: DmBane

Post by papercoffee »

makemeunreal wrote:Have fun!
Note that the maps is UGold 227I only. The fact that the map is stuffed with static meshes makes "pathin" almost impossible.
Image
Image
This is visual vise the weakest of your maps ...I can't test it because I'm not home.

But what I see is a nice brush-work with a dull repetitive texture (stone?) and a boring white zone-light lighting.
All the wall textures are interwoven with each other due to this lighting, there is no depth.
You have this greenish skybox and doesn't have a corresponding lighting in your map.
Add some green lights (or change your zone light to green) and add some red and/or violet light-sources for contrast.
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