LavaBoots

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"

LavaBoots

Postby Leo(T.C.K.) » Mon Oct 02, 2017 11:09 am

After a while I am releasing another mod that got created during the production of the UPSX Rework.

I know this one might seem a little gimmicky, but it is the LavaBoots that was once in Unreal, except made now properly with new skin and all that.

Download here

We made sure that these can at least be used in one regular map with shallow lava: Dig.

Though normally the invisible lava was a little bit too high so this is just a hardcoded exception.

Normally in other maps the sheet has to be a little lower so it does reach player's boot height.
You can test this by placing malethree in the editor to see where his boots reach for example, to determine how you should have the shallow lava in your maps as maximum.

Hope you enjoy!


NOTE FOR UT:
The footstep alterations won't work in UT unless you play with one of the UnrealIPlayer classes.

EDIT: I might make an update later that will make it work fine with TournamentPlayer classes. Thing is I forgot how to use the GetPropertyText/SetPropertyText for UT specifically and I know that the syntax/fine workings of it are different across versions, making it a little more difficult to keep the compatibility but since that won't matter with Unreal, I just need the correct use of setpropertytext to do this for UT alone.

I wish I still had ECoop from loathsomes. I can't play online now so unless someone sends me ecoop from his cache...it has the syntax/correct use I need for this.
EDIT2: Nevermind I figured it out. Won't need ECoop.
Leo(T.C.K.)
Skilled
 
Posts: 248
Joined: Sat Aug 13, 2011 10:26 pm

Re: LavaBoots

Postby makemeunreal » Mon Oct 02, 2017 6:13 pm

Thanks for your work!
Unreal
makemeunreal
Adept
 
Posts: 369
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: BANNED

Re: LavaBoots

Postby Leo(T.C.K.) » Wed Oct 04, 2017 12:50 am

NP.

Mod updated. Link stayed the same. Additional trouble thanks to Tim Sweeney (txt).

Net conformed and for tournamentplayer users just copy BotpackLavaBoots in your system. You still need LavaBoots, it will get automatically linked if you use tournamentplayer.
Leo(T.C.K.)
Skilled
 
Posts: 248
Joined: Sat Aug 13, 2011 10:26 pm

Re: LavaBoots

Postby MrLoathsome » Wed Oct 04, 2017 3:08 am

Nice that you continue messing with this stuff Leo.

I will take a look at these boots. (Still using the UPSXDragons on a couple of my servers... :tu: )

Shoot me a PM if you still want a copy of the ECoop.u file.
Download my stuff here: http://ecoop.tk/load/
MrLoathsome
Inhuman
 
Posts: 904
Joined: Wed Mar 31, 2010 9:02 pm
Location: MrLoathsome fell out of the world!
Personal rank: Mooooo !

Re: LavaBoots

Postby Leo(T.C.K.) » Wed Oct 04, 2017 7:43 am

Well I suppose I wouldn't mind, especially given that I can't play online now.

Has it even been updated since like 2011 or something? I mean I didn't see AFCore around for so long.

And I never got a word on why 3 stopped his server, despite there being new maps added to it.
Leo(T.C.K.)
Skilled
 
Posts: 248
Joined: Sat Aug 13, 2011 10:26 pm


Return to Single Player Maps and Unreal Exports / Imports

Who is online

Users browsing this forum: No registered users and 1 guest