Converting LodMesh-files to more common formats

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FekLeyrTarg
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Converting LodMesh-files to more common formats

Post by FekLeyrTarg » Tue Oct 31, 2017 5:29 pm

Hi there,

I hope this is the right sub-forum for this.

Recently, I've finally managed to extract some resource files from "DS9: The Fallen".
The reason I did this was to hopefully import two models in Blender, the Bajoran Science Vessel Ke'el Tul (DS9_BjrnScncShp.LodMesh) and the Grigari Assault Ship (DS9_GrigariShip.LodMesh), so I can rebuilt them properly from scratch without having to resort to the UnrealED's mesh viewer to have a reference. I've been wanting to recreate these ships for games like "Star Trek: Bridge Commander" for some time now.

So the question for me right now is: How can I convert LodMesh-files from UE1-based games to common mesh-formats or import them in Blender (or any other other intermediate program)?

Spectra
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Re: Converting LodMesh-files to more common formats

Post by Spectra » Tue Oct 31, 2017 5:54 pm

There is a tool called UTPT.exe which can export the model in .3ds format.

You will have to load the package and export the model in 3ds.

UTPT link: http://www.acordero.org/projects/unreal ... kage-tool/

JackGriffin
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Re: Converting LodMesh-files to more common formats

Post by JackGriffin » Wed Nov 01, 2017 3:24 am

UTPT might fuck up the extraction. Can you post me the source and I'll try to extract them? PM me if you need to.
So long, and thanks for all the fish

FekLeyrTarg
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Re: Converting LodMesh-files to more common formats

Post by FekLeyrTarg » Thu Nov 02, 2017 9:41 pm

Thanks guys. :)
It looks like UTPT reports "Invalid array lenght" when trying to view or extract meshes.

So I think I'm going to accept your offer JackGriffin. :)