Converting LodMesh-files to more common formats

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Converting LodMesh-files to more common formats

Postby FekLeyrTarg » Tue Oct 31, 2017 5:29 pm

Hi there,

I hope this is the right sub-forum for this.

Recently, I've finally managed to extract some resource files from "DS9: The Fallen".
The reason I did this was to hopefully import two models in Blender, the Bajoran Science Vessel Ke'el Tul (DS9_BjrnScncShp.LodMesh) and the Grigari Assault Ship (DS9_GrigariShip.LodMesh), so I can rebuilt them properly from scratch without having to resort to the UnrealED's mesh viewer to have a reference. I've been wanting to recreate these ships for games like "Star Trek: Bridge Commander" for some time now.

So the question for me right now is: How can I convert LodMesh-files from UE1-based games to common mesh-formats or import them in Blender (or any other other intermediate program)?
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Re: Converting LodMesh-files to more common formats

Postby Spectra » Tue Oct 31, 2017 5:54 pm

There is a tool called UTPT.exe which can export the model in .3ds format.

You will have to load the package and export the model in 3ds.

UTPT link: http://www.acordero.org/projects/unreal ... kage-tool/
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Re: Converting LodMesh-files to more common formats

Postby JackGriffin » Wed Nov 01, 2017 3:24 am

UTPT might fuck up the extraction. Can you post me the source and I'll try to extract them? PM me if you need to.
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Re: Converting LodMesh-files to more common formats

Postby FekLeyrTarg » Thu Nov 02, 2017 9:41 pm

Thanks guys. :)
It looks like UTPT reports "Invalid array lenght" when trying to view or extract meshes.

So I think I'm going to accept your offer JackGriffin. :)
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