Converting LodMesh-files to more common formats
Posted: Tue Oct 31, 2017 5:29 pm
Hi there,
I hope this is the right sub-forum for this.
Recently, I've finally managed to extract some resource files from "DS9: The Fallen".
The reason I did this was to hopefully import two models in Blender, the Bajoran Science Vessel Ke'el Tul (DS9_BjrnScncShp.LodMesh) and the Grigari Assault Ship (DS9_GrigariShip.LodMesh), so I can rebuilt them properly from scratch without having to resort to the UnrealED's mesh viewer to have a reference. I've been wanting to recreate these ships for games like "Star Trek: Bridge Commander" for some time now.
So the question for me right now is: How can I convert LodMesh-files from UE1-based games to common mesh-formats or import them in Blender (or any other other intermediate program)?
I hope this is the right sub-forum for this.
Recently, I've finally managed to extract some resource files from "DS9: The Fallen".
The reason I did this was to hopefully import two models in Blender, the Bajoran Science Vessel Ke'el Tul (DS9_BjrnScncShp.LodMesh) and the Grigari Assault Ship (DS9_GrigariShip.LodMesh), so I can rebuilt them properly from scratch without having to resort to the UnrealED's mesh viewer to have a reference. I've been wanting to recreate these ships for games like "Star Trek: Bridge Commander" for some time now.
So the question for me right now is: How can I convert LodMesh-files from UE1-based games to common mesh-formats or import them in Blender (or any other other intermediate program)?