Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
Will upload to newbiesftp once I can, for now posting it only here until it's also in my newstuff.
For some reason moddb doesn't display my full description.
The Full version of Episode 1 Part 2, all you need now is Episode 1 Part 1
before playing this.
All the fixes/releases since Episode 1 Part LITE are included in this and more...
I'd like to also dedicate the full release to John W. Anderson and David M. Carter, who both passed away during 2018, they will be dearly missed and I realize this is also the first release since their death that features some of their previously "unseen" work.
Read the text files for more info.
The olskool file upsxpack.u has been updated with all the new maps and disabling the tp effect for e1l5mine.
Would be awesome if these were available as a separate weapon-mod.
Are there more ?
but that does not mean the PSX campaign can be played with PSX weapons only right?
As it's not a weapon replacement mutator, but separate packages.
My goal would be to play the Rise of Jwrath only with the PSX weapons including the black automags! ^^
already got the HUD mutators, to give it the complete PSX experience lets say.
Made additional critical patch on top of the e1l5d2 one, see the text file for details, it fixes important issues and adds some new translator messages on top of it.