Unreal PSX Rework Episode 1 part 2 release

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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Leo(T.C.K.)
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Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

Moddb Link

Will upload to newbiesftp once I can, for now posting it only here until it's also in my newstuff.
EDIT:
Uploaded:
DL

For some reason moddb doesn't display my full description.

The Full version of Episode 1 Part 2, all you need now is Episode 1 Part 1
before playing this.
DL
All the fixes/releases since Episode 1 Part LITE are included in this and more...
I'd like to also dedicate the full release to John W. Anderson and David M. Carter, who both passed away during 2018, they will be dearly missed and I realize this is also the first release since their death that features some of their previously "unseen" work.
Read the text files for more info.

The olskool file upsxpack.u has been updated with all the new maps and disabling the tp effect for e1l5mine.
Last edited by Leo(T.C.K.) on Mon Nov 04, 2019 7:30 am, edited 2 times in total.
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esnesi
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by esnesi »

I assume these packs are supposed to be played with the PSX weapons and U1 weapons?
Would be awesome if these were available as a separate weapon-mod.

PSXImpaler
PSXGatlingGun
PSXStunner
PSXFlameThrower
UPSXQuad
Are there more ?
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Leo(T.C.K.)
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

I did release them separately in the past, even on this forum if you look through the threads. They aren't separately on moddb yet though and I'd rather not add too many files, after all I merged upsxmon3/implantgun separate release into the addons section.
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esnesi
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by esnesi »

i know, i got them.
but that does not mean the PSX campaign can be played with PSX weapons only right?
As it's not a weapon replacement mutator, but separate packages.

My goal would be to play the Rise of Jwrath only with the PSX weapons including the black automags! ^^
already got the HUD mutators, to give it the complete PSX experience lets say.
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Leo(T.C.K.)
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

Ah no, they are all additional mutators, though the blackmag replacement mutator exists.
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esnesi
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by esnesi »

check pm
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Leo(T.C.K.)
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

ImplantGun server UT patch release. UT only.
Moddb Link




DL
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esnesi
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by esnesi »

Let's check this out.
Thanks Leo!!
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Leo(T.C.K.)
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

Updated the E1L5D1 map due to the problem with all the playerstart being disabled, this seems to have been done by Rubie and I overlooked it during all the updates back then. Normally the coop game doesn't check for it, but updated games do the check therefore it was impossible to connect. Also added back a translator message.
Moddb Link




DL
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Leo(T.C.K.)
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Re: Unreal PSX Rework Episode 1 part 2 release

Post by Leo(T.C.K.) »

Sorry for the double post, but I have to work with edited links so I have to quote myself for that first and cannot copy/paste in realtime.
Made additional critical patch on top of the e1l5d2 one, see the text file for details, it fixes important issues and adds some new translator messages on top of it.
Moddb Link




DL
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