is there a way to have UT weapons in RTNP?

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Zeppy
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is there a way to have UT weapons in RTNP?

Post by Zeppy »

I'm trying to get UT weapons into the RTNP singleplayer but nothing I try seem to work, I have both Oldskool Amp'd and RTNP Ultimate Edition which both give me access to play in UT99, Oldskool Amp'd has options to replace Unreal weapons with UT ones, but it doesn't work with RTNP for some reason, even tried using Stuffswapper it breaks the game, Ultimate Ediiton also has a Mutator option but Stuff Swapper doesn't work with it, and I also noticed quick saving don't work with old skool amp'd but it does with another single player menu I have installed, but I want UT weapons with ammo without having to summon them
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Re: is there a way to have UT weapons in RTNP?

Post by EvilGrins »

I use the original version of Oldskool, never much cared for Amp'd for a variety of reasons.

There's a mutator/gametype that lets you play single player in UT, there's ammo regenerators you can use while playing in this SP-mode, and pretty much anything else you want.

I've played SP for various things with Goa'uld staff weapons, so whatever you're wanting to use shouldn't be an issue.
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Will try and remember to upload you the thingy when I get off work.
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Zeppy
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Re: is there a way to have UT weapons in RTNP?

Post by Zeppy »

Does quick save/load work with original Oldskool? With amp'd it works on most SP episodes except for RTNP
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Re: is there a way to have UT weapons in RTNP?

Post by esnesi »

There is this mutator UTWeapons for Unreal.
Have not tried them in UT for RTNP, but maybe you get what you need.

https://www.oldunreal.com/mods/dots/UTWeapons.7z
Last edited by esnesi on Wed Nov 20, 2019 4:44 pm, edited 1 time in total.
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Re: is there a way to have UT weapons in RTNP?

Post by OjitroC »

Zeppy wrote: Wed Nov 20, 2019 3:52 am Ultimate Ediiton also has a Mutator option but Stuff Swapper doesn't work with it, and I also noticed quick saving don't work with old skool amp'd but it does with another single player menu I have installed, but I want UT weapons with ammo without having to summon them

I've found that StuffSwapper does work to the extent that I can start off with my StuffSwapper starting configuration which contains nondefault Unreal/UT weapons - It doesn't replace weapons in the maps though (note : that's starting it from the RTNPUE menu found under Mods).

Some UT mutators will work - you can have the UT relics and I've found that the NaliWeapons MH mutator (which I use to regenerate ammo and health) also works.

It looks like RTNPUE doesn't support quicksave - it can be typed in the console and it will say it is saving but I am not sure that it does.
esnesi wrote: Wed Nov 20, 2019 4:34 pm There is this mutator UTWeapons for Unreal.
Have not tried them in UT for RTNP, but maybe you get what you need.

https://www.oldunreal.com/mods/dots/UTWeapons.7z
That link gives an error
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Error 403: Invalid download referer!

The download you requested is only available from its original homepage www.oldunreal.com
The link you clicked on was created without permission from Oldunreal.

If you are a Webadmin, please contact me if you want to refer to my page or its downloads.
Last edited by OjitroC on Wed Nov 20, 2019 4:47 pm, edited 1 time in total.
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Re: is there a way to have UT weapons in RTNP?

Post by esnesi »

just edited
i at least am able to download it now by clicking on the link.
otherwise:
mutator=UTWeapons.UTWeapons

Might need an INT file though for SP to work.
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Re: is there a way to have UT weapons in RTNP?

Post by OjitroC »

esnesi wrote: Wed Nov 20, 2019 4:44 pm just edited
i at least am able to download it now by clicking on the link.
otherwise:
mutator=UTWeapons.UTWeapons
Might need an INT file though for SP to work.
No that mutator doesn't work in UT - those weapons are for Unreal. Get the following error when trying to load them
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Warning: Failed to load 'UTWeapons': Can't find Function in file 'Function UnrealShare.SpriteSmokePuff.PostBeginPlay'
Warning: Failed to load 'Class UTWeapons.UTWeapons': Can't find Function in file 'Function UnrealShare.SpriteSmokePuff.PostBeginPlay'
@Zeppy - RTNPUE does quicksave if you type 'quicksave' in the console - the file is saved as a .usa in the RTNPUESave folder - I don't know how one would access it though as it won't show up in the saved games list in RTNPUE.
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Re: is there a way to have UT weapons in RTNP?

Post by EvilGrins »

Zeppy wrote: Wed Nov 20, 2019 6:57 am Does quick save/load work with original Oldskool?
Nope, which encourages players to be better and sleep less.
http://unreal-games.livejournal.com/
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