Savage Land Demo Released

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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mister_prophet
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Re: Savage Land Demo Released

Post by mister_prophet » Mon Jun 07, 2021 7:09 pm

The animation shows the chambering of the rockets and goes red when full. The lock-ons will be done similarly to Unreal, but now we will have multiple retinas for each locked target. So up to 6 of the red crosshairs flying around the screen for individual targets that are being tracked until the player decides to release the fire button (the Eightball loads can be held much like the UT Biorifle Alt). We also improved tracking a bit too.

EDITED: Sometimes showing says more :)

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mister_prophet
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Re: Savage Land Demo Released

Post by mister_prophet » Tue Aug 16, 2022 5:19 am

Been neglecting this thread here, thought I'd post some media that's been circulating on the Unreal SP discord and the forums:

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Leo(T.C.K.)
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Re: Savage Land Demo Released

Post by Leo(T.C.K.) » Mon Sep 12, 2022 9:34 pm

Looks amazing.
Removing the ko-fi link. I don't care anymore.