Steele Dawn

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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Delacroix
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Steele Dawn

Post by Delacroix » Wed Oct 20, 2021 9:23 am

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Developer: Various Unreal Community Talents (mainly Yrex, but see credits), based on original work by Level Infinity

Status: Released

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Synopsis: 47 years before the events of Unreal, a civilian Terran colonist Brandon Steele finds himself in the wrong place at the wrong time, when the city of Vegra, part of the Seriate IV colony on the moon Io falls the victim of a brutal assault by the terrorists of the Vesspine Confederation. Having realized he's in the middle of a warzone, he has to fight for his life as he is pursued not only by the terrorist forces but also the terrifying Skaarj Empire.

Features:
- 8 all-original missions
- 4 new weapons and 3 significantly modified classics
- New deadly enemies: human terrorists from the Vesspine Confederation, terrifying new Skaarj leader units and more

Latest News: Released on May 22nd, 2022. The 24th anniversary of Unreal.

Links:
Level Infinity official site (original cancelled project) (on Archive.org)

Important Notice: This is a community restoration project of a cancelled expansion pack for Unreal. Leo(T.C.K.) has recovered all eight levels that were planned, some in larval form, others partially complete, some even nearly complete. After he provided the initial fixes and conversions, Yrex and myself have taken it upon ourselves to get some work done in order to fully complete the add-on. Currently the project is complete.

Downloads:

NewbiesPlayground Mirror - HOTFIXES AND TWO PATCHES INCLUDED
HD Texture Pack by AHaigh01
(more mirrors coming up)

Installation:

1. Extract to Unreal or UT folder.
2. Music files are most likely going to repeat - stock ones from Unreal or UT, if you already have them. Skip everything.
3. Move maps from MapsDMU1 or MapsDMUT into the Maps folder (depending on the game).
4. Move files from SystemUT into your System folder if running UT99.
5. Play!

Credits:

Level Infinity:

- Levels:

1. Escape from Vegra -- Nick Parde
2. The Old Township -- Steve Farrow
3. River Ruins -- Neil Munday
4. Lava Power Plant -- Crista Forest
5. Mountain Stronghold -- Jeff Miner
6. StarPort/Communications Center -- Ryan Isenberg
7. Planet Head -- Jim Semkiw
8. The Jolly Roger -- Emil Gustavsson
DM Level 1 (Facility) -- Mikael Wahlberg <myrddin@fragzone.se>
DM Level 2 & 3 (Town) -- unknown (not Eric Boltjes, as it was believed)
DM Level 4 (Flux) -- Crista Forest
DM Level 5 (Mansion) - Crista Forest
DM Level 6 (Ladders) - Joe Wilcox
DM Level 7 (Cosmic Smack Arena) - Steve Farrow
DM Level 8 (Groove Machine) - Steve Farrow

- Models -- Roger Tweedle
- Programming (UnrealScript) -- Jess Crable
- Skins -- Crista Forest
- Sound FX -- Ken Post
- Texture Art -- Crista Forest

Community Edition:

- Leo(T.C.K.) - recovery, asset/map conversion, various fixes
- Yrex - map restoration (StarPort, JollyRoger), map fixes (various),
multiple fixes and improvements to the code, map finalization,
practically complete authorship of Vegra and huge contribution
to OldTown, [CLASSIFIED]
- Bleeder91 - original 227 code for the Skaarj boss character
- GamesHarder - examination
- Rikia - pirate skin (prototype)
- PaperCoffee - pirate skin (finalization), Nali Female skin
- AlCapowned - adult predator creature (full remake), Nali Female model
- SteadZ - the skybox
- Delacroix - story finalization, skinning, archive management, extensive testing
Last edited by Delacroix on Wed May 25, 2022 8:14 am, edited 12 times in total.

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EvilGrins
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Re: Steele Dawn

Post by EvilGrins » Wed Oct 20, 2021 10:09 am

Is that Han Solo?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Delacroix
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Re: Steele Dawn

Post by Delacroix » Wed Oct 20, 2021 10:36 am

This is Brandon, the protagonist of the project. And the two baldies behind him are the Vesspine Confederation terrorists.

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papercoffee
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Re: Steele Dawn

Post by papercoffee » Thu Oct 21, 2021 7:04 am

The skin will be ready on Monday.
But please remind me on Sunday.
:roll: man I'm so forgetful...

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Leo(T.C.K.)
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Re: Steele Dawn

Post by Leo(T.C.K.) » Sat Oct 23, 2021 5:05 pm

EvilGrins wrote:
Wed Oct 20, 2021 10:09 am
Is that Han Solo?
The gang is not complete without confused travolta
SDT2.png
creepy ghost version
SDTravolta.png
(courtesy of jackhonda)

LoL

ok but here's the OU thread:

https://www.oldunreal.com/phpBB3/viewto ... 508#p99508

continued now with the discussion about the community version and some obvious misunderstanding

Goodbye for now. .
You do not have the required permissions to view the files attached to this post.
I'm in grave IRL trouble, please donate:

https://ko-fi.com/supportleotck41959

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JimmyCognitti
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Re: Steele Dawn

Post by JimmyCognitti » Sun Oct 24, 2021 2:45 am

This looks quite interesting, best of luck with this project.
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Delacroix
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Re: Steele Dawn

Post by Delacroix » Thu Nov 25, 2021 8:26 pm

Thanks to Yrex' dedication, we're just two SP maps away from the first alpha milestone. Some more recent shots can be seen below.

Level 3: River Ruins

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Level 4: Lava Plant

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Level 5: Mountain Stronghold

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Level 6: Starport / Comm Center

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Overall, levels 3-8 are Alpha-1-Milestone ready. This huge progress wouldn't be possible without Yrex, Leo(T.C.K.), PaperCoffee and Rikia. Let us take a moment to appreciate their work!


--- update, January 07, 2022

Just to throw it out there, there's been tremendous progress thanks to Yrex, which brought us even closer to the Alpha 1 milestone. All SP maps are basically either done or almost done, all DM maps are practically done as well, as far as the Alpha 1 milestone is concerned. For now, no screenshots, but expect some in a few days. Due to the compact size of this project, we wouldn't want to spoil too much anyway.

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Delacroix
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Re: Steele Dawn

Post by Delacroix » Tue Jan 18, 2022 9:09 am

Recently on
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Alpha 2 is coming up nicely.

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UnrealGGecko
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Re: Steele Dawn

Post by UnrealGGecko » Tue Jan 18, 2022 11:39 am

Quite nicely indeed :) good luck to the team!

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Delacroix
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Re: Steele Dawn

Post by Delacroix » Mon Feb 21, 2022 1:34 pm

Latest News:

- AlCapowned has delivered the remake of the lost reptilian creature that Leo has previously referred to as "proto-Predator". This "Ravager" is now added to the bestiary.

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NemesisNeS
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Re: Steele Dawn

Post by NemesisNeS » Fri Mar 04, 2022 6:31 pm

Well if you guys need testers please feel free to pm me. I'm mostly free some nights throughout the week. Wouldn't mind testing this out.
Feeling the urge to kill people who put up links with advertisements....
:instagib2:

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Gustavo6046
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Re: Steele Dawn

Post by Gustavo6046 » Fri Mar 04, 2022 6:35 pm

You mean Brandon like in Alexander Brandon? :OOO

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Delacroix
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Re: Steele Dawn

Post by Delacroix » Sat Mar 05, 2022 4:41 pm

NemesisNeS wrote:
Fri Mar 04, 2022 6:31 pm
Well if you guys need testers please feel free to pm me. I'm mostly free some nights throughout the week. Wouldn't mind testing this out.
A proper test version will be ready fairly soon. I am waiting for the last remaining piece of content and then, all things will be put in place.

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Delacroix
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Re: Steele Dawn

Post by Delacroix » Fri Mar 11, 2022 7:29 pm

While we are still not entirely ready for the private co-op beta test yet (I promise you, it won't be long), here's four shots showcasing SD.

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The Beta milestone is almost there.

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NemesisNeS
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Re: Steele Dawn

Post by NemesisNeS » Wed Mar 16, 2022 9:51 pm

Looks awesome!
Feeling the urge to kill people who put up links with advertisements....
:instagib2: