mister_prophet wrote: ↑Mon May 23, 2022 5:23 pm
Steel Dawn has a unique player model for the protagonist, Brandon. However, I do not believe he has custom collision boxes. Can you post a screenshot of the duct in question?
So I should 'automatically' be using that player model? If it is supposed to happen, then it isn't in 469b with Oldskool - my normal UT player model is being used. Am I supposed to set up my 'player' to use that unique Brandon model?
This is the vent in question - actually the 'issue' applies to both ends of the duct. It's the duct/vent in the bathroom off the starting 'bedroom'.
SDVent.jpg
mister_prophet wrote: ↑Mon May 23, 2022 5:23 pm
As for the Praetorian thing, they seemed sized appropriately in 227. They just happen to have a lot of HP.
I wondered because I put a lot of razors into the head of one and normally one gets a fatal headshot pretty quickly on most creatures doing that kind of thing. Looking in the Editor the collision cylinder (with the RadiusVIew on) does seem a bit taller (that is it extends more beyond the head) than for the same sized Berserker - certainly the 68 collision height of the Praetorian compared to the 56 of the Berserker with the same DrawScale and Mesh seems excessive. The original in MHMonsters or UTMHPack (not sure which came first though they are the same, just with different names) has that 68 dimension though.
So, how does one avoid engaging with the Praetorians in the Old Town? It's obviously not viable trying to engage them in combat (given their speed and 2K+ health plus, of course, their huge SightRadius of 8K).
---------------------EDIT---------------------------------------
Another question - What are the differences between 'what happens' in a map at the various difficulty levels? Looking at Old Town in the Editor, I checked DefaultProperties->Filter->bDifficulty0, 1, etc for all pawns, factories, spawnpoints and some pickups and could see no differences - each bDifficulty level for all the things I looked at was set to True. This presumably means that the same pawns, etc appear at each difficulty level?
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