Enslaved Version 2.0

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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Aspide
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Joined: Wed Jun 09, 2021 12:13 am

Enslaved Version 2.0

Post by Aspide » Wed Mar 09, 2022 9:47 am

Enslaved Version 2.0

Game: UT99 (all versions)
Developer: Maciej "Kaka" Kakareko , Aspide (V2.0)
Status: RELEASED
Description: New patch for an UT99 SP campaign
Link: https://drive.google.com/file/d/1LbCIEd ... sp=sharing
Link to Unreal 227 botpack update: https://drive.google.com/file/d/1orSnAe ... sp=sharing

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V2.0 Notes: After more than 12 years since the release of the original Enslaved I decided to contact its creator Maciej to see if there was a possibility for a patch to fix the major bugs of the original map. Maciej agreed and I started on my journey to fix one of the most bugged maps I have ever played, however the fact that Maciej made a map this complex is such short time is impressive. This patch was made as a love letter to this map and to give people the opportunity to enjoy this wonderful juggernaut of a map in all its glory.

Changes in V2.0
-Removed 99% of the invisible walls, the ones that are still there don't interfere with gameplay.
-Three songs were remove from the map, replaced with a new track from the Unreal Beta.
-Texture alignment was improved, especially terrain. However it's not 100% perfect, terrain texture alignment is hard :(
-Nali defilers are fixed (they no longer spawn infinite amount of Skaarj)
-Fixed the behavior of all movers. This includes the doors near the end of the map that can't open.
-Tweaked the majority of translator messages, fixing typos or rewrite them for clarity. Also more translator messages were
added.
-Added triggers to kill all creatures that fall off the map. If you're lucky you can kill a boss easily with this trigger :)
-Fixed the teleporters that activate after pressing the two switches that take you to the final segment of the map.
-The triggers of the Titans cages now work properly.
-Zone portals were either fixed or redone from scratch.
-More secrets were added, so keep your eyes peeled.
-Many actors that didn't had a function were removed.
-Steel Boxes were replaced so they don't move if you push them.

-and last but not least: COOP SUPPORT!!, player start checkpoints, extra enemies, more weapons and an extra teleporter to avoid players getting stuck.

Unreal 227 botpack update: Now the map can be played in Unreal 227 thanks to Masterkent's botpack227 project, you have to download both links in this post to install the update.
Somewhere in Nevada...

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Aspide
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Posts: 116
Joined: Wed Jun 09, 2021 12:13 am

Re: Enslaved Version 2.0

Post by Aspide » Fri Mar 11, 2022 4:35 am

Hello everyone, just wanted to share the news that Enslaved can now be played in Unreal 227 thanks to Masterkent's botpack227 project :D .
Somewhere in Nevada...