Status: Developing / Episode 0 and 1 fully released, Episode 2 part A released (and updated!)
Synopsis: A bounty hunter hired by Inuit Corporation is sent to Na Pali to find the wreck of the Vortex Rikers and recover several experimental military AI implants as well as apprehend any prisoners that might still be alive. This leads to the opening of a true Pandora's Box when it's revealed that the dreaded Skaarj aren't the only enemies around.
- ~30 all-original missions separated into smaller levels
- A new weapon allowing the player to take control over certain enemies
- Storyline related to the official Unreal novels
- New deadly enemies: in-your-head AI opponents, a hostile Nali sect, a remnant of an ancient civilization and more...
Latest News: Episode 2 Part A has been updated with two new monsters and various bugfixes!
- Original project thread @ BUF (closed for replies)
- Project thread @ UnrealSP.org
- Nathan Silvers' site (original cancelled project) (on Archive.org)
Important Notice: This is a rework/remake of a cancelled PlayStation port of Unreal initially developed by Pterodactyl Software, Ltd. Leo(T.C.K.) has recovered almost complete set of maps and is currently bringing them on par with current Unreal versions as well as filling in the blanks with the help of other talented and devoted individuals. Full cast & crew and extended info in comments (in the post below, if you're using the forum to view this).
Download @ ModDB
(will be maintained by Delacroix)
Download @ MEGA
------- Original OP below -------
I am finally here. Due to the project no longer being featured on UnrealSP upcoming maps for no reason, I am also posting the project details here.
The subtitle was suggested by Matthew Kagle, a former designer on the project, however the real subtitle remains unknown, there apparently was one at one point (nobody remembers anymore and lots was lost, including origonal promotional screenshot found here http://www.bluesnews.com/s/3178/playstation-unreal-shot) and they also once planned to maybe make it as second missionpack later.
Also there was cancelled official cryptic (using the crypt and crypt2 themes) addon singleplayer mappack, for bundle deal with Intel, I tried salvaging that as well but I had no luck so far.
As you may know I salvaged a lot of Unreal PSX content and have received permissions to do a proper remake as form of mappack on my own, the raw stuff was released temporarily, although will be later released for historical purposes, but needing Unreal or UT to run, although with its own system files and stuff, there is also unreal psx patcher which patches normal 220 version to psx one with altered files.
This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.
I am also hoping to receive missing maps, so I can complete the project, there are several maps missing (two persons might still have it but they do not respond anymore), if they will not be supplied I will ahve to remade them from scratch or hire someone to do it. But it will be shame since I wanted to salvage especially Eric Reuter's maps but only ended up with few of them, because Eric has lost that stuff and other designers didn't have all of his stuff so far.
Older screenshots here, haven't made new ones for a while:
The Mega link with up to date files for the rework packaged by delacroix.