[U1 GOLD 227] Return to Na Pali Episodes

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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Delacroix
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Re: [U1 GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Sun Nov 29, 2015 9:05 pm

There's always room for those! The fact that we have one (1) texture artist on board doesn't mean we don't need more.

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EvilGrins
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Re: [U1 GOLD 227] Return to Na Pali Episodes

Post by EvilGrins » Mon Nov 30, 2015 8:05 pm

There are few things more disturbing than this...
JackGriffin wrote:Man, Unreal give me such a woody.
...although if he were talking about Skaarj, that would make sense.
Image Image Image
/silly rant
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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AndryxaXP
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Re: [U1 GOLD 227] Return to Na Pali Episodes

Post by AndryxaXP » Wed Apr 19, 2017 8:47 am

Any news ? This very awesome! :tu:

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Delacroix
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Re: [U1 GOLD 227] Return to Na Pali Episodes

Post by Delacroix » Tue Nov 24, 2020 5:33 pm

I definitely owe ya people a serious update.

The mod was cancelled a few years ago but I decided to look into options into resurrecting it.

For that, I need a fairly easy SDK for potential collaborators, while including all of the planned content. The planned content, gameplay wise, would include vehicles (air and land), space battles and RPG features. There's enough options to go around for the first two on Unreal 227 but the third one is a pretty big issue so I started looking into Deus Ex as a platform for a moment. However, I still think Unreal 227 is the wisest choice of them all, which will require me to create a working port of DX' core features.

Currently this is at the stage of seeking out a method to export Deus Ex sources, including meshes. A success would be the capability to run the Liberty Island start mission with all of its core gameplay, either that or the tutorial section. Preferably the latter. Then we can start thinking of how to reskin/rework the UI to make it more in the vein of Unreal.

I'm pretty sure that adapting Unreal skins to certain Deus Ex models will be the best course of action to have the characters be able to move their lips while talking, it's definitely better than modifying Unreal meshes to give them the talking animation support of DX1.

I'm open for suggestions.

EDIT: After some talking / consultation, DX is back on the table as a target platform for this. The vehicles don't have native code so they should be convertable to DX with some work. I'll definitely be looking into things on that front.

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Re: [U1 GOLD 227] Return to Na Pali Episodes

Post by OjitroC » Tue Nov 24, 2020 6:22 pm

Delacroix wrote:
Tue Nov 24, 2020 5:33 pm
Currently this is at the stage of seeking out a method to export Deus Ex sources, including meshes. A success would be the capability to run the Liberty Island start mission with all of its core gameplay, either that or the tutorial section.
There is a fair bit of DX stuff in UT99 including the Liberty Island map and at least one other map - so there are textures and meshes around (I assume they've been exported from DX).