Turn Unreal into UT and UT into Unreal

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"

Turn Unreal into UT and UT into Unreal

Postby Dr.Flay » Fri Feb 28, 2014 11:05 pm

First you may want to buy a copy!
http://www.gog.com/gamecard/unreal_gold

PATCHES
You will need to upgrade your basic installation with the final official v226 patch.
http://liandri.beyondunreal.com/Unreal#Essential_Files
http://www.oldunreal.com/officialpatches.html
http://hyper.dnsalias.net/files-patches.htm
:!: Then you will need the current v227 patch from OldUnreal to enjoy modern graphics and audio.
This patch includes an updated and superior version of UEd 2.
Oldunreal's 227 Patch (current release is 227i) - RSS feed

Now you are more up-to-date, you can enable the new UT style GUI and menus from the "Advanced" options.
GUI.png
Umenu GUI
GUI.png (5 KiB) Viewed 3704 times

UnrealMutators.jpg
Umenu Mutators

:idea: Add more Master Servers
http://333networks.com/masterserver
http://hyper.dnsalias.net/master.htm
http://www.snipersparadise.net/masterserver.html
http://hyper.dnsalias.net/infobase/arch ... Master.htm

:thuup: Now you are up-to-date you can enjoy Unreal with modern hi-res texture replacements.
High-Res Textures thread for Unreal
High-Res Textures main downloads
Configurable Dynamic Footstep sounds (requires 227) - OldUnreal Thread
:!: Also in production are HD Weapons for 227 by Shivaxi.
Shivaxi is also making a much better blood and gore system - Ballistic Blood for 227

Still in the early stages is, Unreal: Enhanced Edition - A project converting the original maps with new (227) features. - OldUnreal Thread

Some useful "Game-Types"
Real-CTF - Catch The Flag - FORUM - MAPS
Enhanced DeathMatch - by Smartball. FORUM
Infiltration - Real-world weapons and extras. - MAPS
UTeamFix - Lots of new game-types and mutators you can combine with others.

Now get some new addons and maps (...yes Unreal still has new content :shock: )
http://www.oldunreal.com
http://www.unrealsp.org
http://unreal.ut-files.com
Beyond Unreal - RSS feed
Hyper.nl Unreal Services
MODDB Unreal maps, mods and addons - RSS feed
http://www.gamefront.com/files/listing/pub2/Unreal

:!: Macintosh users read this thread at Beyond Unreal and get UMac_200_2.rar

Blinded By Reality: The True Story Behind the Creation of Unreal

:idea: ALTERNATIVE INSTALLATION

Got Unreal Tournament and Unreal ?
If you install a few extras, you can play most standard UT99 maps in Unreal.
:idea: UPDATE - Dots has collected the necessary addons and updates into a single resource. Visit www.oldunreal.com for downloads help and compatibility info on various mappacks.
Shivax's alternative Botpack
:!: Further Instructions have been added to the bottom of this page.

If you only want the pickups, then you can get them as separate packages.
UTWeapons, UTInventory, and UTRelics by .:..: (Dots)
I have made "INT" config files for these, so the mutators show-up like they do in UT (link below).

:idea: ALTERNATIVE INSTALLATION

Got Unreal and Unreal Tournament ?
If you install "Oldskool Amp'd" for UT99, you can copy the maps and music from the CD to the UT folders (or point UT at Unreal), and play original Unreal and maps in UT with alternative weapons, mutators, and ENB Bloom etc.
Info - http://astaley.beyondunreal.com/main.html
Downloads - http://www.moddb.com/mods/oldskool-ampd - http://www.atomicgamer.com/directory.php?id=1266

:idea: Better "int" configuration files
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2790

nVidia PhysX in Unreal / Unreal Tournament
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=893
http://www.klankaos.com/downloads/UnrealPhysX.rar
You will need to install PhysX for Windows
http://www.nvidia.com/object/physx_system_software.html

UT Install for Unreal
.:..:
Step 1: Install Unreal 227i.
Step 2: Download BotPack compiled for 227: http://www.klankaos.com/downloads/BotPack.rar or http://shivaxi.com/unreal/downloads/BotPack%20Shiv.zip
- For multiplayer online compatibility you also should download update version of the voicepacks (which are marked as downloadable for other clients): http://www.klankaos.com/downloads/BotPackVoices.rar
Step 3: Link paths to UT folders by editing Unreal.ini and add the lines to point to your UT directory):
Code: Select all
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Maps\UPak\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Paths=..\Meshes\*.usm
;Paths=D:\UnrealTournament\System\*.u
Paths=D:\UnrealTournament\Maps\*.unr
Paths=D:\UnrealTournament\Textures\*.utx
Paths=D:\UnrealTournament\Sounds\*.uax
Paths=D:\UnrealTournament\Music\*.umx

Step 4: Download OldSkool for Unreal 227: http://www.klankaos.com/downloads/UOldSkool.rar (this helps with compatibility)
Now you are ready to play some UT in Unreal.

Note: The engine will look in the folders in that order. I keep the UT system folder available for testing but disabled, to avoid the engine trying to load something it cannot.
The UnrealTournament.ini is setup to mirror the Unreal.ini
Code: Select all
Paths=../System/*.u
Paths=../System/Botz/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
;Paths=C:\Unreal\System\*.u
Paths=C:\Unreal\Maps\*.unr
Paths=C:\Unreal\Maps\UPak\*.unr
Paths=C:\Unreal\Textures\*.utx
Paths=C:\Unreal\Sounds\*.uax
Paths=C:\Unreal\Music\*.umx
Paths=C:\Unreal\Meshes\*.usm


Both UEds will now load most maps from each-others installations, without duplicating lots of files.
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Re: Turn Unreal into UT and UT into Unreal

Postby papercoffee » Sat Mar 01, 2014 12:36 pm

Sticky!
Thank you Doctor.

I don't know what version of unreal I have but this thread will come in handy.
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Re: Turn Unreal into UT and UT into Unreal

Postby AlCapowned » Sat Mar 01, 2014 6:53 pm

Very nice tutorial, thanks! :tu:
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Re: Turn Unreal into UT and UT into Unreal

Postby Dr.Flay » Sun Mar 02, 2014 6:19 am

BTW. They both list each-others maps, and as long as the Unreal maps are all prefixed as DM** (not DM-**) you can easily tell them apart. The UT maps get listed first.
When I first started porting them back and forth, I decided I did not want more duplication, as I also have a separate UEd install.
So the ini for that standalone is edited to see both UT and Unreal
Spoiler: show
Code: Select all
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=D:\UnrealTournament\System\*.u
Paths=D:\UnrealTournament\Maps\*.unr
Paths=D:\UnrealTournament\Textures\*.utx
Paths=D:\UnrealTournament\Sounds\*.uax
Paths=D:\UnrealTournament\Music\*.umx
Paths=C:\Unreal\System\*.u
Paths=C:\Unreal\Maps\*.unr
Paths=C:\Unreal\Maps\UPak\*.unr
Paths=C:\Unreal\Textures\*.utx
Paths=C:\Unreal\Sounds\*.uax
Paths=C:\Unreal\Music\*.umx
Paths=C:\Unreal\Meshes\*.usm

:idea: Note: this method can be very useful to keep your development stuff out of your game folder.
Spoiler: show
Code: Select all
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=D:\UT99dev\Maps\*.unr
Paths=D:\Udev\Textures\*.utx
Paths=D:\Backup\Textures\*.utx

As long as any custom resource is compatible (most pawns, all decos) or has versions for both games (NBSpecials, Infiltration, UTeamFix, etc.), you can now play or edit in either.

Oh, Due to Unreal now having access to a Botpack, standard UT models and skins can be used without changing the bot branch :tu:
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