"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
Leo(T.C.K.) wrote:I won't be changing the pawn as it is, as this is really intended for the UPSX project this way, but you can of course create your own using those resources. AlCapowned and his resurgence have his own branch of the dragon and he chose completely different sounds and effects. I didn't see his version but since it's supposed to be released soon also I guess you can wait for it.
UPSXDragon finally final and released. This mesh was sent to me in the end of 2013 (not long before my last working computer crashed) but the mod is finally finalized now. His project uses different sounds than the proposed MU's version before, and I guess also the projectiles are very different since these were made a new.
This mesh is based on the original one, with new anims, unlike MU's mesh which was re-made from scratch(the u97dragon).
I could have waited until next part of Unreal PSX done but this is worth a separate release.
EvilGrins wrote:I may be getting a functional computer again Thursday, so can't wait to try these new dragons to compare to the other version.
EvilGrins wrote:Initial review, pardon the necro-bump · http://unreal-games.livejournal.com/105891.html
Leo(T.C.K.) wrote:The UPSXDragon mesh was originally made by Epic, the U97Dragon one is recreation/approximation. I hope this explains the difference to you.
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