Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"


Postby Leo(T.C.K.) » Wed Nov 11, 2015 10:00 am

I'm not doing a separate ut release of this one, however since this is a major release I will post it here and since three of the guns work under ut fine. The third gun doesn't work under ut thanks to extra functions of the 227 oldunreal patch.

http://www.oldunreal.com/cgi-bin/yabb2/ ... 1446232870

I do need help with UT release/version of the impaler gun, hence why I postponed releasing it...that one is for the psx project so it does receive a fuly working ut counterpart at least that's the plan so if anyone is interested in helping please do so..

There was also this little thing if someone is interested, again not for UT but the code is avaiable and someone interested can make it work under ut if he likes:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1445272130
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Re: UnWeapons

Postby Leo(T.C.K.) » Mon Nov 16, 2015 3:19 pm

I am adding this here because it's by CodeX.


I had nothing to do with this version of Impaler apart from it being an offshoot from Impalerpsx and suggesting CodeX to change the firetexture on the gun to match the one on the projectiles.

Some people will find this version better. It's like a modern version of Impaler, the projectiles and effects do look cool I must admit.
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Re: UnWeapons

Postby editor Dave » Mon Nov 16, 2015 3:25 pm

I'm grateful for the work you do. It brings some fresh yet old air into the game. I will try the new Impaler later and write a comment in the other thread.
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