Impaler for UT - cut gun from Unreal

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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Leo(T.C.K.)
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Impaler for UT - cut gun from Unreal

Post by Leo(T.C.K.) » Sun Nov 15, 2015 6:50 pm

ImpalerpsxforUTfinal.rar

This is the UT version of Impalerpsx.

DM version by CodeX entirely:
ImpalerUT.rar



Summon impalerpsx.impaler

Summon impalerut.impaler

The gun is now very effective against titans in primary fire(against their boulders) and it has additional effect in altfire, making it more useful a weapon in general.
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papercoffee
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Re: Impaler for UT - cut gun from Unreal

Post by papercoffee » Mon Nov 16, 2015 4:00 pm

To boost the download count should you put one screenshot of each weapon in your posts.

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editor Dave
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Re: Impaler for UT - cut gun from Unreal

Post by editor Dave » Mon Nov 16, 2015 9:59 pm

So I tested it and I can only say: This is pretty cool now, nice! :tu:
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Leo(T.C.K.)
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Re: Impaler for UT - cut gun from Unreal

Post by Leo(T.C.K.) » Wed Nov 18, 2015 12:41 pm

Well, in the initial release of this gun for Unreal (not the psx version), Carbon made a couple of good shots:
Image
Image
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Re: Impaler for UT - cut gun from Unreal

Post by papercoffee » Wed Nov 18, 2015 1:10 pm

It would be cool ...if you could use this weapon also with a slice attack. :mrgreen:
'Will download it.

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Leo(T.C.K.)
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Re: Impaler for UT - cut gun from Unreal

Post by Leo(T.C.K.) » Wed Nov 18, 2015 3:17 pm

papercoffee wrote:It would be cool ...if you could use this weapon also with a slice attack. :mrgreen:
'Will download it.
Actually, check the unweapons thread. The Impaler2 version by CodeX has a melee attack, but not an actual slice one. A very old version of the mesh reportedly had slicin anim back when the closeup was there, but we don't have it unfortunately. This will perform a stab as attack.
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Re: Impaler for UT - cut gun from Unreal

Post by Leo(T.C.K.) » Fri Nov 20, 2015 11:55 am

I've had some people not getting the point of all those files and summoning all the impaler types in tournamentdeathmatch breaking up their weapon chain/etc....

The lesson is: Don't summon impalerpsx in tournamentdeathmatch. Impalerpsx is for the oldskool/coop/unreal gametypes that use unreal ammo and don't need tournamentammo types....

TournamentDeathmatch and its default mutator REQUIRE tournamentammo.

So only use impalerUT in TournamentDeathmatch, how clearer can that not be?!
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Re: Impaler for UT - cut gun from Unreal

Post by Leo(T.C.K.) » Sun Apr 15, 2018 11:03 am

Update for all versions including this one:
------------------------------------------------
Download here

This is a bugfix update, has been netconformed against the previous unreal/ut versions in case they've been used online already. No released map uses these yet but the release has been there since 2015. The UT version has some short-sights such as the ammo not appearing at the slot 7 and it firing the same way as impalerut (faster in the primary mode), but otherwise identical.

ImpalerUT is meant for DM uses only.

(or any tournamentgametypes in general that use the botpack mutator)
Removing the ko-fi link. I don't care anymore.