GatlingGun PSX - UT version - Another cut-based gun

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GatlingGun PSX - UT version - Another cut-based gun

Postby Leo(T.C.K.) » Mon Nov 23, 2015 5:09 am


Behold! The last of the beta/psx exclusive weapons. The Gatling Gun!

New animations by AlCapowned, initial code by AlCapowned, revision by Leo/CodeX, better sound choices by CodeX and an overall code rewrite by CodeX, including a separate mesh for the ShellCases (and no longer being part of the mesh).

I'm really glad how this turned out. The original code was for the Resurgence called MiniCannon, though I didn't have the resources, only vertex mesh conversion by alcapowned and the code he made.

Though my idea was to have not a minigun that fires like regular and have a shotgun-like fire in the altfire, I wanted a more unique weapon that will fit with the beginning of Episode 2 of Unreal PSX. Gritty/Mine-Castle/Factory setting..

And what a better weapon than to have to use the great original minigun mesh combined with the bouncy eightball rocket idea from many of the 1997 versions of Unreal. Now this is a real 8-ball pool game folks...
The Fatring changed looks since, but it still looks badass.
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Re: GatlingGun PSX - UT version - Another cut-based gun

Postby OjitroC » Mon Nov 23, 2015 8:16 pm

It certainly looks and sounds good and is a very effective weapon - a great addition to the armoury - the only drawback, in UT at least, is the lack of ammo for it once what's in the gun has all been used.
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Re: GatlingGun PSX - UT version - Another cut-based gun

Postby EvilGrins » Mon Nov 23, 2015 9:49 pm

No screenshots??
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: GatlingGun PSX - UT version - Another cut-based gun

Postby Dr.Flay » Mon Nov 23, 2015 10:39 pm


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