TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby OjitroC » Wed Sep 05, 2018 1:36 pm

Dr.Flay wrote:DM-2019 is an Angelheart map for UT2003. There is a bigger version for 2004 (the older version will play in 2004)

There is a version for UT99. As with all Angelheart's maps, this is a great looking map with lots of fine detailing. It's not all that playable with bots though being quite tight in places and because of some of the structures etc in the streets - really designed for LAN play by humans.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby papercoffee » Wed Sep 05, 2018 1:59 pm

OjitroC wrote:I think I've played the second one but can't remember the name

Deck-420 One of my favourite Deck maps.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby OjitroC » Wed Sep 05, 2018 6:37 pm

papercoffee wrote: Deck-420 One of my favourite Deck maps.

Thanks for that - I have it but hadn't played it until now - it's really well done, great textures etc - certainly an excellent version of Deck and great fun to play.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby Dr.Flay » Wed Sep 05, 2018 8:03 pm

OjitroC wrote:There is a version for UT99. As with all Angelheart's maps....

That needs substantiation.
Angelheart certainly didn't make all maps for all versions, so someone else must have remade them with BSP
Those Bladerunner maps are almost all meshes, so will not port in a useful way (UT99 only has cylinder collision).
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby OjitroC » Wed Sep 05, 2018 11:00 pm

Dr.Flay wrote: That needs substantiation.

Yes, it's by Angelheart. Here's the readme in full
Spoiler: show
================================================================
Title : DM-2019 (beta)
Release Date : 5-5-2002
Author : Angelheart
Email Address : jcfal@clara.net
Web Page : http://home.clara.net/jcfal/

IMPORTANT NOTE !
All my UT maps are now available here:
http://phatcat.animedominion.com/angelheart/
Thanks to Phatcat, Anime Otaku and all round top guy :)

Here's what to do

DM-2019 in Maps
BRsnds in Sounds
BRdeco in System
BRdeco2 in System
Brundeco in System
BRunpak, Runrintex, Runrtex in textures

I'm calling this version a Beta because Its not finished,but as I don't think
I may ever finish it, I thought it best to release what there is.
so it is a bit rough around the edges. But the more I looked at It, the more I found to do
and I have a life to live as well.
It was an experiment in over reaching.
I always knew it was bigger than me but I always knew I would try it one day.
The Movie is just so fine in every way. Nothing in here is mine, it all belongs to
the extraordinarly creative team of people who worked to produce the Movie.
Its a kind of tribute, in a way, for what its worth.
To read all about these people, and to find out just about all you could ever
want to know abour Blade Runner, I happily send you here
http://www.bladezone.com/


All those Deco's obviously = bad game play and dreadful frame rates. But it is playable, even on my humble P3 500. I had some Idea of doing a lite version, but I have seen enough of this map to last a lifetime now and am glad to see the back of it, for awhile anyway:)

Please enjoy it for what it is, a little bit of escapism for Deckard wanna bees :)

wow glad thats over :)
============================================

Copyright / Permissions
-----------------------
Please don't use anything from this zip without my permission
A lot of it is ripped from other sources, but it still took a lot of
time and effort to produce.


----------------------

PS Here's the map for those who would like to try it out - as Angelheart admits, the gameplay is a bit problematic. For the screenshot, see Carbon's post earlier in this thread.
DM-2019.zip
(18.1 MiB) Downloaded 27 times
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby JimmyCognitti » Fri Sep 07, 2018 1:45 am

I remember playing both UT2K3 & UT2K4 versions of this Blade Runner map, but I had no idea there was a version for UT99. Thanks for the link.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby HeartBreakKid » Thu Nov 01, 2018 9:29 am

Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby UnrealGGecko » Thu Nov 01, 2018 9:33 am

HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.

How about the updated OpenGL Renderer?
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby HeartBreakKid » Sat Nov 03, 2018 9:01 am

UnrealGGecko wrote:
HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.

How about the updated OpenGL Renderer?


OpenGL looks fine. But brightness issue is still there (I mean cant increase or decrease brighness in OpenGL). That's why I switched to D3D9. Is there any updated version of Direct3D that supports UT99.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Postby FraGnBraG » Sat Nov 03, 2018 7:20 pm

HeartBreakKid wrote:
UnrealGGecko wrote:
HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.

How about the updated OpenGL Renderer?


OpenGL looks fine. But brightness issue is still there (I mean cant increase or decrease brighness in OpenGL). That's why I switched to D3D9. Is there any updated version of Direct3D that supports UT99.


hmm - I use OpenGL (whatever the last one was) seems fine to me - yes it is brighter, but I thought that was more likely due to the large BenQ monitor I use with UT99. You can adjust brightness in-game using the F11 key.. Did you try that? I find what used to be fine at 5/10 is now the same at 4/10... so stepped down by one. I typically have the monitor set to 60% bright/60% contrast (that's so I don't go blind - On PC I use two monitors normally. :)
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