= HOW TO PLAY FOOD FIGHT =
Posted: Sat Jul 16, 2016 1:56 am
I didn't want to waste my 7000th post for this (instead I wanted to create a pack with all my revamped maps and stuff)... but anyway.
Because a recent activity and some questions I decided to write a Tactic manual for the Food Fight mod.
viewtopic.php?p=89388#p89388
Weapons:
HITSCAN
The Canopener (start weapon)
Very simple, shoot and kill with deadly beans. This weapon is very straight forward.
Pick up the Cherries (Pulse Rifle and ammo) and you turn your Canopener into a submachinegun. Switch ammo with alt-fire. Very useful to strip down a shield or armour and hold an opponent on distance.
Pick up the Hallapeno/JalapeƱo (Replacement for the Redeemer, it's in the lunch-box) and you get seven devastating bullets of hot spicy deadliness. Each shot is an instant kill even if you miss by an inch is the bullet igniting you opponent and he dies seconds later.
Use
For ambush and surprise attacks because the opponents can't see early enough which ammo-can you have loaded into this weapon.
The Peanut-Gun
Also a very simple weapon ...bullets galore ...but with a twist.
Alt-fire shoots a 3 bullets burst each time you hit the button, which are much more precise then normal fire. This is useful to counter a sniper. imagine a long distance pumpgun with three bullets. But keep in mind that you have to hit alt-fire again to shoot another 3 bullet burst.
Use
For suppression fire and counter-attacks against camping sniper.
The Ha&Ka Steinfrucht
This Rifle is the most precise weapon in all UT, but without a scope do you have to aim very well. It has a delay between every shot to prevent spamming bullets. if you get surprised by an attacker close to you comes the fork in use. Stab your opponent and he dies immediately. It's very satisfying... I promise.
Use
For sniping (obviously) and for sneak attacks or if you are surrounded just jump into your opponents and kill them in a surprising melee killing-spree.
PROJECTILE
The Saladthrower
It's more or less used like the Flak. Primary fire shoots fast deadly fresh-cuts. Alt fire shoots a buttload of Salad chunks at your opponent. Alt fire has such a huge kickback that you can use it to rocket-jump and reach higher grounds ...just to let death rain from above. The alt fire mode eats up much more ammo and the reloading time is very long... so don't spam too much or you'll run out of salad very quick.
Use
Areal denial and crowd-control ...also very good to get on higher places or jump over walls.
The Toastanator
The most deadly of the normal weapons. Because of its off centred hit area, if you aim at an opponent in mid range are you hitting the ground much more often. That way you have a higher chance to hit your enemy with an splash-damage, which is much easier than a direct hit.
Alt-fire launches all 4 Toasts and covers a much bigger area ...imagine it as a Rocket Pumpgun.
The down side is that you have to reload every time after 4 shots.
Use
Areal denial and elimination of a bunch of opponents with one hit. Even a shield is no guarantee to survive such an attack.
The Papricannon
It's somehow a grenade launcher. You can shoot the Capsicum/Paprika and let it explode on its own ...but... the alt-fire button ignites the Paprinade instantly. This means, you can let it detonate in midair or shoot two Paprinades and detonate them to cover a bigger area.
Use
Trickshots around corners or into small gabs or just right into your opponent's face. Very good against pursuer or to cover your team-mates.
The Carroteer
Formally planned as Stake Rifle to skewer your enemies and pin them to the wall
(Engine restrictions made this impossible)
The carrots can still be skewered into BSPs (wall, floor, celling) and then be used as barricade or as a ladder. But you have to hit mostly frontal... if the angle is too acute will the Carrot explode in deadly chunks. Normal fire when aimed at your opponent explodes like a rocket in his face.
This weapon has no alt-fire but a very useful long range firing mode. Keep your opponent in the centre of the crosshair and the carrot will change in lock-on mode... the carrot will double-up its speed (when fired) and fallow it's target.
Use
Block an entrance or build a stairway or just sniper with a thrusted carrot your enemy down. Good for countermeasures against sniper or other camping mates.
The Hot-Saucier
Well ...this thing is a hot chilli sauce spitting nightmare for attacking opponents. Primary fire is a hot stream of chilli with a huge back-knock effect. Who ever gets hit will be pushed back very hard. Irritated and not able to move into the direction he wants is he easy prey for this weapon. Alt-fire is nearly like the Bio-Rifle you can shoot small globs or hold back till a huge glob is loaded. Releasing the glob has also a similar effect as the Bio ...but those globs of hot chilli will ignite everything and everyone. Decoration catches fire same as opponents ...one burning enemy can torch another one. in a narrow space filled with enemies is one little glob enough to ignite the whole bunch. If they are low on health will they die rapidly or get heavily injured. The big glob will incinerate an opponent instantly.
Use
Heavily areal denial and irritating opponents ...this weapon creates chaos and agony. If you have carrots pinned to a wall can you torch them and create a burning barricade.
The Jelly-Jumper
This is a transportable jump-spot. It counts as weapon because technically it is an "one bullet" weapon.
You can throw it at opponents or team mates and send them flying. The Jelly-Jumper can be placed where ever you like and used 3 times as a jump-spot ...how far up you get flung depends on the speed you enter the range of the Jelly.
If you run full speed can you reach from the slime pool of Deck 16 up to the sniper spot... if you walk or crouch is the distance much shorter.
Use
Well, jumping ...or getting you opponent into the air and shot him down.
The Lunch-Box
Is a replacement for the Redeemer ...randomly you'll get a Hallapeno Can or The Brocconade or some health-boost.
The Brocconade
The most devastating thing in this weapon pack... pull the ring and throw it ...primary fire far away, alt-fire drop it in front of you. Doesn't meter ...just start running.
First explosion is deadly enough but the now scattered broccoli parts explode each of them in a Redeemer like green cloud and cover a immense huge area of the map.
If you can hit an opponent with the Brocconade directly, exploding all parts immediately and kill everything in one shot... even you and your team-mates.
Use
Run for your life.
MELEE
The Frying Pan
Last but not least the second start weapon.
The Frying Pan does what a good Pan should do ...whack your opponents into oblivion.
Primary fire is a fast and repeating swing with a good result in decreasing your enemies health. Alt-fire is different, with alt can you whack every player far away ...team mates won't get hurt but can get a boost. If you time it well, can you flail your mate over a huge gab or rescue him from getting hit by enemy fire. Enemies on the other hand get huge damage.
You can destroy approximating projectiles with alt-fire as well and survive an ambush ...
Pick-Ups:
Juice Bottles
Health vials replacement but every bottle has a different amount of health.
Atomic Apple Juice Bottle
The Keg of health replacement.
The Apron
(buggy) should be the replacement for the tight-pads.
Chef Jacket
The armour vest.
Digestive Disorder Pills
Shield-belt
Cup of Coffee
You get faster and shoot faster and can jump farther.
Pepper-Mill
A cloud of ground black pepper is covering you and disorientates the enemy ...movement and vision is distorted and he is sneezing and coughing all the time. He has to get out of your range to recover. But mostly is he dead anyway.
____________________________________________________________________________________________________
Ok that's it for now...
If you have questions about game-play ...just ask.
Because a recent activity and some questions I decided to write a Tactic manual for the Food Fight mod.
viewtopic.php?p=89388#p89388
Weapons:
HITSCAN
The Canopener (start weapon)
Very simple, shoot and kill with deadly beans. This weapon is very straight forward.
Pick up the Cherries (Pulse Rifle and ammo) and you turn your Canopener into a submachinegun. Switch ammo with alt-fire. Very useful to strip down a shield or armour and hold an opponent on distance.
Pick up the Hallapeno/JalapeƱo (Replacement for the Redeemer, it's in the lunch-box) and you get seven devastating bullets of hot spicy deadliness. Each shot is an instant kill even if you miss by an inch is the bullet igniting you opponent and he dies seconds later.
Use
For ambush and surprise attacks because the opponents can't see early enough which ammo-can you have loaded into this weapon.
The Peanut-Gun
Also a very simple weapon ...bullets galore ...but with a twist.
Alt-fire shoots a 3 bullets burst each time you hit the button, which are much more precise then normal fire. This is useful to counter a sniper. imagine a long distance pumpgun with three bullets. But keep in mind that you have to hit alt-fire again to shoot another 3 bullet burst.
Use
For suppression fire and counter-attacks against camping sniper.
The Ha&Ka Steinfrucht
This Rifle is the most precise weapon in all UT, but without a scope do you have to aim very well. It has a delay between every shot to prevent spamming bullets. if you get surprised by an attacker close to you comes the fork in use. Stab your opponent and he dies immediately. It's very satisfying... I promise.
Use
For sniping (obviously) and for sneak attacks or if you are surrounded just jump into your opponents and kill them in a surprising melee killing-spree.
PROJECTILE
The Saladthrower
It's more or less used like the Flak. Primary fire shoots fast deadly fresh-cuts. Alt fire shoots a buttload of Salad chunks at your opponent. Alt fire has such a huge kickback that you can use it to rocket-jump and reach higher grounds ...just to let death rain from above. The alt fire mode eats up much more ammo and the reloading time is very long... so don't spam too much or you'll run out of salad very quick.
Use
Areal denial and crowd-control ...also very good to get on higher places or jump over walls.
The Toastanator
The most deadly of the normal weapons. Because of its off centred hit area, if you aim at an opponent in mid range are you hitting the ground much more often. That way you have a higher chance to hit your enemy with an splash-damage, which is much easier than a direct hit.
Alt-fire launches all 4 Toasts and covers a much bigger area ...imagine it as a Rocket Pumpgun.
The down side is that you have to reload every time after 4 shots.
Use
Areal denial and elimination of a bunch of opponents with one hit. Even a shield is no guarantee to survive such an attack.
The Papricannon
It's somehow a grenade launcher. You can shoot the Capsicum/Paprika and let it explode on its own ...but... the alt-fire button ignites the Paprinade instantly. This means, you can let it detonate in midair or shoot two Paprinades and detonate them to cover a bigger area.
Use
Trickshots around corners or into small gabs or just right into your opponent's face. Very good against pursuer or to cover your team-mates.
The Carroteer
Formally planned as Stake Rifle to skewer your enemies and pin them to the wall
(Engine restrictions made this impossible)
The carrots can still be skewered into BSPs (wall, floor, celling) and then be used as barricade or as a ladder. But you have to hit mostly frontal... if the angle is too acute will the Carrot explode in deadly chunks. Normal fire when aimed at your opponent explodes like a rocket in his face.
This weapon has no alt-fire but a very useful long range firing mode. Keep your opponent in the centre of the crosshair and the carrot will change in lock-on mode... the carrot will double-up its speed (when fired) and fallow it's target.
Use
Block an entrance or build a stairway or just sniper with a thrusted carrot your enemy down. Good for countermeasures against sniper or other camping mates.
The Hot-Saucier
Well ...this thing is a hot chilli sauce spitting nightmare for attacking opponents. Primary fire is a hot stream of chilli with a huge back-knock effect. Who ever gets hit will be pushed back very hard. Irritated and not able to move into the direction he wants is he easy prey for this weapon. Alt-fire is nearly like the Bio-Rifle you can shoot small globs or hold back till a huge glob is loaded. Releasing the glob has also a similar effect as the Bio ...but those globs of hot chilli will ignite everything and everyone. Decoration catches fire same as opponents ...one burning enemy can torch another one. in a narrow space filled with enemies is one little glob enough to ignite the whole bunch. If they are low on health will they die rapidly or get heavily injured. The big glob will incinerate an opponent instantly.
Use
Heavily areal denial and irritating opponents ...this weapon creates chaos and agony. If you have carrots pinned to a wall can you torch them and create a burning barricade.
The Jelly-Jumper
This is a transportable jump-spot. It counts as weapon because technically it is an "one bullet" weapon.
You can throw it at opponents or team mates and send them flying. The Jelly-Jumper can be placed where ever you like and used 3 times as a jump-spot ...how far up you get flung depends on the speed you enter the range of the Jelly.
If you run full speed can you reach from the slime pool of Deck 16 up to the sniper spot... if you walk or crouch is the distance much shorter.
Use
Well, jumping ...or getting you opponent into the air and shot him down.
The Lunch-Box
Is a replacement for the Redeemer ...randomly you'll get a Hallapeno Can or The Brocconade or some health-boost.
The Brocconade
The most devastating thing in this weapon pack... pull the ring and throw it ...primary fire far away, alt-fire drop it in front of you. Doesn't meter ...just start running.
First explosion is deadly enough but the now scattered broccoli parts explode each of them in a Redeemer like green cloud and cover a immense huge area of the map.
If you can hit an opponent with the Brocconade directly, exploding all parts immediately and kill everything in one shot... even you and your team-mates.
Use
Run for your life.
MELEE
The Frying Pan
Last but not least the second start weapon.
The Frying Pan does what a good Pan should do ...whack your opponents into oblivion.
Primary fire is a fast and repeating swing with a good result in decreasing your enemies health. Alt-fire is different, with alt can you whack every player far away ...team mates won't get hurt but can get a boost. If you time it well, can you flail your mate over a huge gab or rescue him from getting hit by enemy fire. Enemies on the other hand get huge damage.
You can destroy approximating projectiles with alt-fire as well and survive an ambush ...
Pick-Ups:
Juice Bottles
Health vials replacement but every bottle has a different amount of health.
Atomic Apple Juice Bottle
The Keg of health replacement.
The Apron
(buggy) should be the replacement for the tight-pads.
Chef Jacket
The armour vest.
Digestive Disorder Pills
Shield-belt
Cup of Coffee
You get faster and shoot faster and can jump farther.
Pepper-Mill
A cloud of ground black pepper is covering you and disorientates the enemy ...movement and vision is distorted and he is sneezing and coughing all the time. He has to get out of your range to recover. But mostly is he dead anyway.
____________________________________________________________________________________________________
Ok that's it for now...
If you have questions about game-play ...just ask.