Masking issues with PSI Weapons and possibly other mods

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UTNerd24
Adept
Posts: 312
Joined: Sat Oct 22, 2011 6:06 am
Personal rank: Amateur

Masking issues with PSI Weapons and possibly other mods

Post by UTNerd24 » Wed Aug 03, 2016 10:58 am

Feels good to be back.
I've gotten most of my mods sorted, however, I noticed this when I was playing PSI Weapons Dreams...

Image

Note how the Rifle is improperly masked, therefore making it transparent. It might also be noticing that the ammo cartridge in the distance is partially transparent as well, but that might just be LOD.

Can I get some help with this? My driver is EXU OpenGL
Damn that was fun.

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sektor2111
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Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Masking issues with PSI Weapons and possibly other mods

Post by sektor2111 » Sat Sep 03, 2016 9:49 am

A note according to your signature - (a bit silly after all) - I don't need an overpowered weapon for killing a Pawn with more health. A simple stupid enforcer will take it down with a single shoot... using the proper mutator. Not only weapons are doing damage, damage might come from... space... mutate commands, sudden explosion navigation based, and options are a lot...
So to speak I could figure 0 answers here and more than sure people doesn't need big gunz for making a bloody mess... and not those bugged ones for no purpose.

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