Everything you need to know about using UT99 on new hardware

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!
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Dr.Flay
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Everything you need to know about using UT99 on new hardware

Post by Dr.Flay » Wed Aug 29, 2018 4:43 am

This is the page for you if you are asking, "I have just installed UT99, what do I need to update, and what can I look forward to ?"
An example of Hires textures on a modern setup.
If you are revisiting the old classic, then you will want to make sure it is up-to-date.
You need at least the equivalent of the final "Game of the year" (GOTY) edition which can be bought here;
http://www.gog.com/gamecard/unreal_tournament_goty
http://store.steampowered.com/app/13240/
NOTE: If you install from Steam you cannot use UMOD installers so will need to fix this with the help here

NOTEThe new v469 patch from OldUnreal includes new video and audio renderers. It also updates your masterserver configuration.
Available for Windows, Linux and Mac
The new patch does not include the missing GOTY bonus pack files, which you can install before or after the patch.
Check-list
These will bring a 1 CD or Steam version of UT up to full GOTY Edition, If you have a Standard UT (1xCD) you need patch 436 and bonus packs 1,2, and 3. All UT owners should use BP4.
ChaosUT and Rocket Arena are the extras included in the GOTY version second disc.
NOTE: There are also extra fixes for some of these Bonus Packs.

* UT patch v436
* UT Bonus Pack 1 (The Epic Pack)
* UT Bonus Pack 2 (The Digital Extremes Pack)

Contains:
CTF-Orbital.unr
CTF-HallOfGiants.unr

DE.umod - Warning: Updated version from CD 2, will not work for online play. Use the original from CD1
* UT Bonus Pack 3 (The Inoxx Map Pack)
This contains the UTInoxxPack.umod file.
* UT Bonus Pack 4 (The Christmas 2000 Pack)
This contains the UTBonusPack4.umod file.
The next two are available separately, and have been updated since release.
* ChaosUT This adds extra weapons, pickups, maps and game-modes. -[Chaos Extras]-
* Rocket Arena - INFO This adds a new game mode and custom maps.
All the patches and bonus packs are available from these easy to use sites;
https://liandri.beyondunreal.com/Unreal ... tial_Files
https://oldunreal.com/officialpatches.html
http://www.ut-files.com/index.php?dir=Patches/
https://liandri.beyondunreal.com/Unreal ... onus_Packs
https://drive.google.com/folderview?id= ... sp=sharing

IMPORTANT - Windows updates
Since Windows Vista, a fresh Windows does not have the complete DirectX support.
It is common for games and some software software to update DirectX during a full install so you may have installed some of it already.
To fully support DirectX 7, 8 and 9 you will need to use the "DirectX End-User Runtime", to install the missing files.
DirectX End-User Runtimes (June 2010) www.microsoft.com/en-us/download/details.aspx?id=8109 (95.6 MB)
DirectX End-User Runtime Web Installer www.microsoft.com/en-us/download/details.aspx?id=35

Since Vista, newer Windows security can block UT99 and UEd2 from functioning properly, especially if you install into the regular "Program Files" folder.
You should install UT to another location eg. "D:/UnrealTournament" and exclude the game and editor from "Data Execution Prevention (DEP)"
https://www.thewindowsclub.com/turn-off ... ention-dep

Since Windows 10 the old DirectPlay API has been depreciated and disabled.
To re-enable it, open "Programs and Features" in the Control Panel, and then click on "Turn Windows features on or off".
Now look in the "Legacy Components" section and you will find the option for DirectPlay.
Win10-DirectPlay.png
OpenAL(EAX) generic driver: https://www.openal.org

UT FIXES
* If you have installed the complete GOTY edition (both CDs), you may need to fix 2 problems.
Disc 2 contains some broken textures and mutator.
You can use the original "DE.u" file from CD1, or the fixed version above.
* The broken textures can also be replaced from CD1, or preferably replaced with the new improved textures available from http://www.uttexture.com (download links in the Pimp my UT section).
INFO http://wiki.unrealadmin.org/Using_S3TC_Textures

UsAaR33's Bonus Pack 1 fix - (Nali War Cow and Nali Fix)
Paradox's UT Enhancements UT Bonus Pack 4 fix and Advanced Model Support (You need this for modern bots)
https://drive.google.com/folderview?id= ... sp=sharing (all Bonus Packs and fixes in 1 folder)

Multicore Laptop fixes (Not needed since patch v469)
The variable speed issue is usually because of the way Laptops change CPU frequency (It is a hardware issue), but also because the frame rate needs limiting.
AMD have official XP updates, and there is a few fixes for UT itself.
UT99_ver436_MultiCoreFix.zip
UT99_ver451_MultiCoreFix.zip
http://support.amd.com/us/Pages/processor-drivers.aspx (XP)
http://coding.hanfling.de/launch/
http://www.ut99.org/viewtopic.php?f=12&t=3708&p=35185
http://www.ut99.org/viewtopic.php?f=6&t=2508&start=0
451 server version info
http://www.unrealadmin.org/forums/showt ... hp?t=29759

Often you don't need them if you lock your power profile to "maximum" while installing.
It is good practice for all users to do this during install, as UT records the CPU speed it sees at that point.
The installer does not use much CPU, so the speed is always lower than when you actually play the game.
The multi-core fixes, simply stop the game from changing cores by locking the CPU affinity to core 0.
All installations will also need more modern updates for a lot of newer maps and mods.
Hardware has changed a lot over the last 20 years, and lucky for us so have the available updates.

Below, you will find links to helpful guides to getting the most out of UT and your modern PC.
Here are the various updates you need for a modern gaming experience, and to keep you retro-gaming into the future.
NOTE:The original D3D and GL renderers are made for DirectX 5-7 cards on Windows 9x. The GL renderer was also unfinished.
NOTE:Generally nVidia users should use the new OpenGL renderers. ATI and intel users should use the DirectX renderers.
The renderer updates can all be downloaded from the original sites, where there is lots of info.
* Macintosh owners should visit http://unrealosx.webs.com

Creative Labs, EAX patched Galaxy driver, and sound profiles. This update makes (some of) the original maps sound amazing.
(See the link at the bottom for Audio Tweaks configuration)
The software to create and edit the EAX profiles was EAGLE v2.0, and has been found.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 4690/83#83

OldUnreal Multimedia Pack (OMP) New Video and Audio renderers
https://www.oldunreal.com/utpatches.html - [ Forum ]
These are the same as the ones available for the new Unreal 227 patch.
Since "OMP0.99b-UT436-UT451" (the bottom file in the OldUnreal UT patches page), UT99 has been able to play OGG files and has an EAX system to replace the functions of the Creative Labs patch.
Since version 2.2 it can play MP3, FLAC, OGG and a huge amount of extra tracker module formats, including OctaMED.
https://www.oldunreal.com/cgi-bin/yabb2 ... 1399614690

Marijn Kentie's enhanced video renderers (for Windows Vista and above)
Unreal engine Direct3D 10 renderer
Unreal engine Direct3D 11 renderer (proof of concept)
These allow much more modern features for map-makers, and some modern projects may require using these.

:!: If you have a problem using the latest video renderers, you can use the previous versions.
Chris Dohnal's enhanced video renderers
Enhanced OpenGL and Direct3D 9 renderer (Last updated August 1, 2010)

Finding more Servers and games.
http://ubrowser.333networks.com or http://master.333networks.com/g/ut
* How to add more master servers
http://www.serverbrowser.com/unreal-tournament
http://www.gametracker.com/games/ut/
https://www.gameservers.com/game_server ... server.php

Pimp My Tournament
High-Res S3TC Textures (You must update your video renderers to use these)

https://oldunreal.com/downloads/textures/
Creavion's S3TCHighEnd texture pack for "MH_Antalius" included with UT99.org CBP2
UT_HighEnd_CrevMH_Antalius.zip
My mirror

Engine/Game Enhancements

Higor's XC_Engine - Modern fixes and upgrades for clients, servers and the editor.
Wormbo's Enhanced Items - Tweaks fixes and improvements to the Relics and pickups.
Wormbo's GUI Extensions - Fix and organise the menus.
Marginally Enhanced UT - Fixed player and team selection windows.
XBots/AdjustoBots Fixes - Better bot management and balancing system. [ DOWNLOAD ]
Higor's FerBotz - Better bot AI, with the ability to navigate non-pathed maps (Perfect for sniper maps).
JaFO's Bot Manager - Easy way to create collections of customised teams.
XBrowser advanced UT Server Browser.
XConsole advanced console replacement.
Xanth Realism - Location based damage and realistic shell-casings (makes me enjoy the minigun all over again!).
NW3 Ultra Gore - Highly configurable gore system with enhanced physics.
Flag Mutator CTF for Flag Effects - Turns the flags into Relic-style pickups.

Xpickups UTR Pickup System "UT3099" - UT2004/UT3 style pickups and weapon lockers.
Available and showcased in the must-have UT99.org CMP2 - UTR 1.3 FULL.
I have also packaged a smaller (16 MB) standalone distro, with the Chaos sniper fix.
(Advanced) ENBSeries - Configurable Bloom, Depth of Field, Bump-mapping etc. - Complete package+extras
Useful thread http://forums.blackcatgames.com/showthread.php?t=13642
ATI users can easily inject "SweetFX" with "RadeonPro" https://www.ut99.org/viewtopic.php?f=58&t=5572&start=0
REFERENCE
https://www.oldunreal.com/wiki/index.ph ... 3D8_/_D3D9
https://www.oldunreal.com/wiki/index.php?title=OpenAL
https://www.oldunreal.com/wiki/index.php?title=FMOD
http://www.cwdohnal.com/utglr/settings.html

Read Raynor's ultimate "TUTORIAL: Tweak Your UT Graphics & Audio To The Maximum"
http://www.ut99.org/viewtopic.php?f=6&t=373
Then my "Tweak Windows and ALL Graphics drivers"
https://www.ut99.org/viewtopic.php?f=6&t=3750
http://yourunreal.wordpress.com/2012/11 ... io-tweaks/
Renderer comparison and benchmarks
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1412865302

UEd NOTE:
Once you choose the new renderer you want to use, and set it in the UnrealTournament.ini, also change the Windowed renderer to match. eg.

Code: Select all

[Engine.Engine]
GameRenderDevice=D3D9Drv.D3D9RenderDevice
WindowedRenderDevice=D3D9Drv.D3D9RenderDevice
or

Code: Select all

[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
When you open UEd, run the game in Windowed mode or open the player selection window, it will now be using the new renderer.
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Dr.Flay
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Re: Everything you need to know about using UT99 on new hard

Post by Dr.Flay » Thu Apr 04, 2019 6:24 am

Added some useful Windows 10 info

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Re: Everything you need to know about using UT99 on new hardware

Post by Shrimp » Tue Dec 22, 2020 7:39 am

Should this be updated with 496 stuff - presumably we don't need multi-core patches, and the appropriate audio and video renderers are now bundled with the patch.

Just saw some users being directed here from Reddit and thought it might be worth giving this a refresh.
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Re: Everything you need to know about using UT99 on new hardware

Post by papercoffee » Tue Dec 22, 2020 3:55 pm

Well ...for all the people who stay in v436 is this thread still relevant... but yes an update would be neat.

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Re: Everything you need to know about using UT99 on new hardware

Post by Gustavo6046 » Sun Aug 29, 2021 7:22 am

Hey, little suggestion – are there plans for a Linux version anytime in the future? :D
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Re: Everything you need to know about using UT99 on new hardware

Post by Feralidragon » Sun Aug 29, 2021 1:27 pm

I have a suggestion to that: upgrade to 469, which already runs natively on Linux and for which you don't need to do any of the Windows-specific stuff from this guide.

For any extras in this guide, it's the same whether it's Windows or Linux (or even Mac).

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Re: Everything you need to know about using UT99 on new hardware

Post by TankBeef » Sun Aug 29, 2021 1:49 pm

Feralidragon wrote:
Sun Aug 29, 2021 1:27 pm
I have a suggestion to that: upgrade to 469, which already runs natively on Linux and for which you don't need to do any of the Windows-specific stuff from this guide.

For any extras in this guide, it's the same whether it's Windows or Linux (or even Mac).
I agree. People, don't be afraid of trying the 469. There is no harm IF, I repeat, IF you make a copy of the 436 and apply the patch to it. You can have more than one UT installation. If you find you don't like it, fine, but at least you tried it. Most of the steps in this guide are already there, in fact, you don't have to look for renderers, cause they already have the latest version. It even has support for 5 button mouse and wheel scrolling, which I love. :tu:

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Re: Everything you need to know about using UT99 on new hardware

Post by Ubir4 » Mon Aug 30, 2021 1:18 am

Thanks for the topic.

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Re: Everything you need to know about using UT99 on new hardware

Post by TankBeef » Mon Aug 30, 2021 1:36 am

BTW, now that the thread has been resurrected, the uttexture.com links are outdated or broken, and be careful cause some of them have NSFW popups. :? Consider this website instead if you want HD textures. https://sites.google.com/view/unrealhdtextures/home

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Re: Everything you need to know about using UT99 on new hardware

Post by Gadavre » Thu Feb 17, 2022 11:45 pm

http://www.ut-files.com/index.php?dir=P ... oreFix.zip

Do I need this fix? I have windows 7 and I have not noticed that the game goes very fast or slow. game version 436

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Re: Everything you need to know about using UT99 on new hardware

Post by Gustavo6046 » Fri Feb 18, 2022 5:35 am

I think the UTTexture.com link is broken.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: Everything you need to know about using UT99 on new hardware

Post by Dr.Flay » Thu Feb 24, 2022 6:01 am

Thanks for reminding me, links now fixed.

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Re: Everything you need to know about using UT99 on new hardware

Post by Gustavo6046 » Mon Jun 13, 2022 3:00 am

Feralidragon wrote:
Sun Aug 29, 2021 1:27 pm
I have a suggestion to that: upgrade to 469, which already runs natively on Linux and for which you don't need to do any of the Windows-specific stuff from this guide.
Sorry for the very late reply lol.

With "Linux version" I was referring to the guide; that is, any tweaks that could/should be done by Linux users to pimp their install, whether it is native or via Wine.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: Everything you need to know about using UT99 on new hardware

Post by Neon_Knight » Mon Jun 13, 2022 2:39 pm

This list defo needs to be upgraded taking the v469* patches into account.
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ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.

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Re: Everything you need to know about using UT99 on new hardware

Post by Gustavo6046 » Tue Jun 21, 2022 3:45 am

The Xpickups UTR Pickup System link is broken. :/
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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