If you are revisiting the old classic, then you will want to make sure it is up-to-date.
You need at least the equivalent of the final "Game of the year" (GOTY) edition which can be bought here;
These will bring a 1 CD or Steam version of UT up to full GOTY Edition, If you have a Standard UT (1xCD) you need patch 436 and bonus packs 1,2, and 3. All UT owners should use BP4.
ChaosUT and Rocket Arena are the extras included in the GOTY version second disc.
NOTE: There are also extra fixes for some of these Bonus Packs.
* UT patch v436
* UT Bonus Pack 1 (The Epic Pack)
* UT Bonus Pack 2 (The Digital Extremes Pack)
DE.umod - Warning: Updated version from CD 2, will not work for online play. Use the original from CD1
* UT Bonus Pack 3 (The Inoxx Map Pack)
This contains the UTInoxxPack.umod file.
* UT Bonus Pack 4 (The Christmas 2000 Pack)
This contains the UTBonusPack4.umod file.
The next two are available separately, and have been updated since release.
* ChaosUT This adds extra weapons, pickups, maps and game-modes. -[Chaos Extras]-
* Rocket Arena - INFO This adds a new game mode and custom maps.
All the patches and bonus packs are available from these easy to use sites;
https://liandri.beyondunreal.com/Unreal ... tial_Files
https://liandri.beyondunreal.com/Unreal ... onus_Packs
IMPORTANT - Windows updates
Since Windows Vista, a fresh Windows does not have the complete DirectX support.
It is common for games and some software software to update DirectX during a full install so you may have installed some of it already.
To fully support DirectX 7, 8 and 9 you will need to use the "DirectX End-User Runtime", to install the missing files.
DirectX End-User Runtimes (June 2010) https://www.microsoft.com/download/details.aspx?id=8109 (95.6 MB)
Since Vista, newer Windows security can block UT99 and UEd2 from functioning properly, especially if you install into the regular "Program Files" folder.
You should install UT to another location eg. "D:/UnrealTournament" and exclude the game and editor from "Data Execution Prevention (DEP)"
https://www.thewindowsclub.com/turn-off ... ention-dep
Since Windows 10 the old DirectPlay API has been depreciated and disabled.
To re-enable it, open "Programs and Features" in the Control Panel, and then click on "Turn Windows features on or off".
Now look in the "Legacy Components" section and you will find the option for DirectPlay. OpenAL(EAX) generic driver: https://www.openal.org
* If you have installed the complete GOTY edition (both CDs), you may need to fix 2 problems.
Disc 2 contains some broken textures and mutator.
You can use the original "DE.u" file from CD1, or the fixed version above.
* The broken textures can also be replaced from CD1, or preferably replaced with the new improved textures available from http://www.uttexture.com (download links in the Pimp my UT section).
UsAaR33's Bonus Pack 1 fix - (Nali War Cow and Nali Fix)
Paradox's UT Enhancements UT Bonus Pack 4 fix and Advanced Model Support (You need this for modern bots)
(all Bonus Packs and fixes in 1 folder)
Multicore Laptop fixes
The variable speed issue is usually because of the way Laptops change CPU frequency (It is a hardware issue), but also because the frame rate needs limiting.
AMD have official XP updates, and there is a few fixes for UT itself.
451 server version info
http://www.unrealadmin.org/forums/showt ... hp?t=29759
Often you don't need them if you lock your power profile to "maximum" while installing.
It is good practice for all users to do this during install, as UT records the CPU speed it sees at that point.
The installer does not use much CPU, so the speed is always lower than when you actually play the game.
The multi-core fixes, simply stop the game from changing cores by locking the CPU affinity to core 0.
Hardware has changed a lot over the last 20 years, and lucky for us so have the available updates.
Below, you will find links to helpful guides to getting the most out of UT and your modern PC.
Here are the various updates you need for a modern gaming experience, and to keep you retro-gaming into the future.
NOTE:The original D3D and GL renderers are made for DirectX 5-7 cards on Windows 9x. The GL renderer was also unfinished.
NOTE:Generally nVidia users should use the new OpenGL renderers. ATI and intel users should use the DirectX renderers.
The renderer updates can all be downloaded from the original sites, where there is lots of info.
* Macintosh owners should visit http://unrealosx.webs.com
Creative Labs, EAX patched Galaxy driver, and sound profiles. This update makes (some of) the original maps sound amazing.
(See the link at the bottom for Audio Tweaks configuration)
The software to create and edit the EAX profiles was EAGLE v2.0, and has been found.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 4690/83#83
OldUnreal Multimedia Pack (OMP) New Video and Audio renderers
https://www.oldunreal.com/utpatches.html - [ Forum ]
These are the same as the ones available for the new Unreal 227 patch.
Since "OMP0.99b-UT436-UT451" (the bottom file in the OldUnreal UT patches page), UT99 has been able to play OGG files and has an EAX system to replace the functions of the Creative Labs patch.
Since version 2.2 it can play MP3, FLAC, OGG and a huge amount of extra tracker module formats, including OctaMED.
https://www.oldunreal.com/cgi-bin/yabb2 ... 1399614690
Marijn Kentie's enhanced video renderers (for Windows Vista and above)
Unreal engine Direct3D 10 renderer
Unreal engine Direct3D 11 renderer (proof of concept)
These allow much more modern features for map-makers, and some modern projects may require using these.
If you have a problem using the latest video renderers, you can use the previous versions.
Chris Dohnal's enhanced video renderers
Enhanced OpenGL and Direct3D 9 renderer (Last updated August 1, 2010)
Finding more Servers and games.
http://ubrowser.333networks.com or http://master.333networks.com/g/ut
* How to add more master servers
https://www.gameservers.com/game_server ... server.php
High-Res S3TC Textures (You must update your video renderers to use these)
http://www.uttexture.com/UT/Website/Dow ... xtures.htm (Info)
Creavion's S3TCHighEnd texture pack for "MH_Antalius" included with UT99.org CBP2
My Incomplete mirror (I will finish uploads when I have the data allowance)
Higor's XC_Engine - Modern fixes and upgrades for clients, servers and the editor.
Wormbo's Enhanced Items - Tweaks fixes and improvements to the Relics and pickups.
Wormbo's GUI Extensions - Fix and organise the menus.
Marginally Enhanced UT - Fixed player and team selection windows.
XBots/AdjustoBots Fixes - Better bot management and balancing system. [ DOWNLOAD ]
Higor's FerBotz - Better bot AI, with the ability to navigate non-pathed maps (Perfect for sniper maps).
JaFO's Bot Manager - Easy way to create collections of customised teams.
XBrowser advanced UT Server Browser.
XConsole advanced console replacement.
Xanth Realism - Location based damage and realistic shell-casings (makes me enjoy the minigun all over again!).
NW3 Ultra Gore - Highly configurable gore system with enhanced physics.
Flag Mutator CTF for Flag Effects - Turns the flags into Relic-style pickups.
Xpickups UTR Pickup System "UT3099" - UT2004/UT3 style pickups and weapon lockers.
Available and showcased in the must-have UT99.org CMP2 - UTR 1.3 FULL.
I have also packaged a smaller (16 MB) standalone distro, with the Chaos sniper fix.
(Advanced) ENBSeries - Configurable Bloom, Depth of Field, Bump-mapping etc. - Complete package+extras
Useful thread http://forums.blackcatgames.com/showthread.php?t=13642
ATI users can easily inject "SweetFX" with "RadeonPro" https://www.ut99.org/viewtopic.php?f=58&t=5572&start=0
https://www.oldunreal.com/wiki/index.ph ... 3D8_/_D3D9
Read Raynor's ultimate "TUTORIAL: Tweak Your UT Graphics & Audio To The Maximum"
Then my "Tweak Windows and ALL Graphics drivers"
http://yourunreal.wordpress.com/2012/11 ... io-tweaks/
Renderer comparison and benchmarks
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1412865302
Once you choose the new renderer you want to use, and set it in the UnrealTournament.ini, also change the Windowed renderer to match. eg.
Code: Select all
[Engine.Engine] GameRenderDevice=D3D9Drv.D3D9RenderDevice WindowedRenderDevice=D3D9Drv.D3D9RenderDevice
Code: Select all
[Engine.Engine] GameRenderDevice=OpenGLDrv.OpenGLRenderDevice WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice