removing piston cannon

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ghee
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removing piston cannon

Post by ghee »

hi, I'm new to forum, pleasure to meet all you fellow UT99 players.

I have a problem. I use the teledisk.... A LOT.
But I often times accidentally select the piston cannon instead.

Is there any to turn off the piston cannon?
When I press 1, I only want to select the teledisk.
Any help would be appreciated.

Thank you
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papercoffee
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Re: removing piston cannon

Post by papercoffee »

I think Stuff-Swapper can do this. You select the start weapon you want.
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Hellkeeper
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Re: removing piston cannon

Post by Hellkeeper »

I suggest binding the translocator to Q (or A if you're using an azerty keyboard), just underneath the 1. This way instead of selecting a weapon slot (which is shared between two weapons in the case of the impact hammer and translocator), you select a specific weapon. You can do that in the normal preferences menu under control.
You must construct additional pylons.
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Re: removing piston cannon

Post by papercoffee »

Hellkeeper wrote:I suggest binding the translocator to Q (or A if you're using an azerty keyboard), just underneath the 1. This way instead of selecting a weapon slot (which is shared between two weapons in the case of the impact hammer and translocator), you select a specific weapon. You can do that in the normal preferences menu under control.
And what about the arrow key player?

:mrgreen:
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sektor2111
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Re: removing piston cannon

Post by sektor2111 »

Using "q" it's my default setup bringing up this weapon having this setting in User.Ini

Code: Select all

Q=getweapon Translocator
It works better when key "1" is cycling through piston and other weapon too slow...
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Re: removing piston cannon

Post by papercoffee »

Moved the thread to a more fitting place.
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Re: removing piston cannon

Post by Hellkeeper »

papercoffee wrote:And what about the arrow key player?
:mrgreen:
They should accept that this is a terrible layout with no easily accessible binds.
You must construct additional pylons.
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Re: removing piston cannon

Post by papercoffee »

Hellkeeper wrote:
papercoffee wrote:And what about the arrow key player?
:mrgreen:
They should accept that this is a terrible layout with no easily accessible binds.
liar!!


:ironic:
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Chamberly
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Re: removing piston cannon

Post by Chamberly »

Sometimes that happens if you click on left and right button on the mouse too fast to cause it to switch.
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Re: removing piston cannon

Post by EvilGrins »

All good ideas, all unnecessary.

When you start any game, under 1 of the tabs there's an option to select 1 or the other for a game.

Not home right now so I can't screenshot it.
Hellkeeper wrote:
papercoffee wrote:And what about the arrow key player?
:mrgreen:
They should accept that this is a terrible layout with no easily accessible binds.
I actually am 1 and never had a problem with this, as I noticed that thing in general setup of any game almost immediately.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Hellkeeper
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Re: removing piston cannon

Post by Hellkeeper »

EvilGrins wrote:I actually am 1 and never had a problem with this, as I noticed that thing in general setup of any game almost immediately.
Did you ever use another layout? I used the arrows for years and had no problem. One day I used the zqsd layout which is default in most games and suddenly found it impossible to go back. Had I not tried, I would have been none the wiser.
You must construct additional pylons.
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Re: removing piston cannon

Post by EvilGrins »

Hellkeeper wrote:One day I used the zqsd layout which is default in most games and suddenly found it impossible to go back
Never liked that much, though I did for a time go with the WASD as it lines up a bit better.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: removing piston cannon

Post by papercoffee »

Hellkeeper wrote:zqsd
French keyboard layout is strange...

I tried "wesd" and "wasd" ...and I didn't liked it, because in the heat of a battle I need space around my movement keys.
The transloc/impacthammer key is on numpad-1 on my layout. The weapons are on numpad-keys as well.
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Re: removing piston cannon

Post by Hellkeeper »

zqsd is wasd on the azerty layout, forgive me.
Funny you should say that because I changed prcisely because in the heat of battle I needed to change weapon instantly without my my hand releasing any movement key. But then again, I was using the spacebar to jump and I had to release either the keys or the mouse to jump. Unsurprisingly, I wasn't a very good player then. :P
You must construct additional pylons.
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Re: removing piston cannon

Post by papercoffee »

Hellkeeper wrote:zqsd is wasd on the azerty layout, forgive me.
NEVAAAA! :ironic:
Funny you should say that because I changed prcisely because in the heat of battle I needed to change weapon instantly without my my hand releasing any movement key. But then again, I was using the spacebar to jump and I had to release either the keys or the mouse to jump. Unsurprisingly, I wasn't a very good player then. :P
The Spacebar and arrow keys??? :omfg:
I use numbad-0 and it works very well... till now.

I'm looking for a gaming keyboard where the WASD is more straight ...I don't like it to be so skewed.
I don't use 10 finger writing techniques... :pfff:
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