Monsters In Boxes!!

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!
Post Reply
User avatar
zacman
Adept
Posts: 412
Joined: Wed Apr 15, 2009 5:36 am
Personal rank: M-M-M-MONSTER KILL

Monsters In Boxes!!

Post by zacman »

Well, I accidentally figured this out recently... There IS a way to place Creatures in Wooden Boxes WITHOUT thing factories, spawning or movers or anything.

HOW TO DO IT:
1) Create a subclass of Inventory for a placeholder class
2) Under this class, create an Item for EVERY monster
3) Create a mutator to replace the items with monsters
4) play the game with the muty on

I have been having GREAT fun with this-I even made boxes that fire 'deemer missiles when broken! (I made a massive set of boxes with Pulse Beams that made a track then smacked out some Skaarj with a Deemer) Oh, yeah, replace the items with Botpack.StarterBolt, and you get a lazer that lasts about 5 misn, and the Skaarj are dumb enough to stand in it and die.
If you're too lazy to make it yourself, I'm releasing a pack of this soon (Plus some other stuff)
Image[url=steam://friends/add/76561198048595886]Image[/url]
User avatar
Rakiayn
Masterful
Posts: 550
Joined: Fri Aug 28, 2009 3:33 pm

Re: Monsters In Boxes!!

Post by Rakiayn »

maybe there is an other way too.
this is just out of the top of my head.
1. subclass decorations.
2. in the sublass:
replace: var() class<inventory> contents;
with: var() class<ACTOR> contents;
I believe this VAR is responsible for dropping items? although im not sure
3.subclass. your stuff. woodenboxes etc with the normal codes and properties
4. create a mutator that replaces al decorations with your decorations.
and you can also change content of the decorations to whatever you want in the mutator.
User avatar
zacman
Adept
Posts: 412
Joined: Wed Apr 15, 2009 5:36 am
Personal rank: M-M-M-MONSTER KILL

Re: Monsters In Boxes!!

Post by zacman »

cool, thanks! Didn't know if that'd work :D
Image[url=steam://friends/add/76561198048595886]Image[/url]
Post Reply