editing super bots
editing super bots
I wanna post my superhero configurations here because it saves
much time for normal employees and I even studied the heroes abilities.
You need basic knowledge about class editing with UnrealEditor.
If you have none download and read the stuff from the signature link first.
Well - I found models like e.g. Wolverine (here >> http://www.ut99.org/viewtopic.php?f=13&t=2918)
and modify their health speed jumping ect.
Here are the properties:
AI:
HearingTreshold - 1
Movement:
AccelerationRate - 3072
AirControl - 1
AirSpeed - 800
Buoyancy - 300
GroundSpeed - 500
JumpZ - 425
Mass - 120
UnderWaterTime - 40
WaterSpeed - 250
Pawn:
FOVAngle - 200
Health - 300
Sound:
SoundPitch - 96
SoundVolume - 222
Last edited by Kaal979 on Sun Oct 31, 2010 10:25 pm, edited 3 times in total.
S.H.O.C. (Boss)
Make under all circumstances a BotPack backup before changing!
AI:
HearingTreshold - 0.7
Collosion:
CollosionHeight - 44.3
Display:
DrawScale - 1.2
Movement:
AccelerationRate - 4096
AirControl - 5
AirSpeed - 1600
Buoyancy - 2200
GroundSpeed - 700
JumpZ - 500
Mass - 50
UnderWaterTime - 60
WaterSpeed - 400
Pawn:
FOVAngle - 160
Health - 500 (5000?)
Sound:
SoundPitch - 128
SoundVolume - 255
Skin here >>
http://skincity.beyondunreal.com/?secti ... fos&id=601
AI:
HearingTreshold - 0.7
Collosion:
CollosionHeight - 44.3
Display:
DrawScale - 1.2
Movement:
AccelerationRate - 4096
AirControl - 5
AirSpeed - 1600
Buoyancy - 2200
GroundSpeed - 700
JumpZ - 500
Mass - 50
UnderWaterTime - 60
WaterSpeed - 400
Pawn:
FOVAngle - 160
Health - 500 (5000?)
Sound:
SoundPitch - 128
SoundVolume - 255
Skin here >>
http://skincity.beyondunreal.com/?secti ... fos&id=601
Last edited by Kaal979 on Thu Nov 04, 2010 11:49 pm, edited 2 times in total.
- papercoffee
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Re: editing super bots
er.... is this the right place? because there is no mod you can DL ...you have to modify it your self.
does it count as mod?
does it count as mod?
- Feralidragon
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Re: editing super bots
Well, ... Now that you talk about it, you're right. This fits best the section of "Tips, Tricks & Tutorials"...papercoffee wrote:er.... is this the right place? because there is no mod you can DL ...you have to modify it your self.
does it count as mod?
MOVED!
Re: editing super bots
ehm ... "comming soon" ... mmm ... Hell spawn is a lot of years old ... what is comming? I don't get it
Retired.
- Creavion
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Re: editing super bots
Not only you...TheDane wrote:ehm ... "comming soon" ... mmm ... Hell spawn is a lot of years old ... what is comming? I don't get it
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.