what can i do to remove this bird img from my maps lol
How remove this..
- Nephew9999
- Adept
- Posts: 288
- Joined: Wed Jul 06, 2011 11:20 am
- Creavion
- Godlike
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Re: How remove this..
What kind of actor is that supposed to be? Have you modified Face? Since its visible ingame bHidden is set on false for this actor as it seems...?Nephew9999 wrote:what can i do to remove this bird img from my maps lol
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Nephew9999
- Adept
- Posts: 288
- Joined: Wed Jul 06, 2011 11:20 am
Re: How remove this..
No i didnt.. i just test da s3tc texures and i swap my render to d3d9 and those birdhead appears lolCreavion wrote:Have you modified Face? Since its visible ingame bHidden is set on false for this actor as it seems...?
Re: How remove this..
its a hidden trap which you can only see when having d3d9 when someone touches it he will be eaten by the bird.
but seriously, i dunno, maybe you use some mod that spawns an actor with bhidden = false.
but seriously, i dunno, maybe you use some mod that spawns an actor with bhidden = false.
- Nephew9999
- Adept
- Posts: 288
- Joined: Wed Jul 06, 2011 11:20 am
Re: How remove this..
G1!
its all ok
i just delete da other divice from my ut ini to reset them to default..and now works fine..
its all ok
i just delete da other divice from my ut ini to reset them to default..and now works fine..
Code: Select all
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=1
dwDeviceId=1601
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce 9400 GT (Microsoft Corporation - WDDM v1.1)
[D3D9Drv.D3D9RenderDevice]
UseVSync=True
FrameRateLimit=190
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
FastTranslucency=1
VertexLighting=0
UseTNT=False
Translucency=1
UseVertexSpecular=1
UseTrilinear=False
UseS3TC=True
LODBias=0.000000
MaxAnisotropy=0
SupportsLazyTextures=1
GammaOffset=0.000000
NumAASamples=0
UseAA=False
SwapInterval=0
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
UseSSE=2
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
BufferClippedActorTris=True
SinglePassDetail=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
UseAlphaPalette=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UseMultiTexture=True
MaskedTextureHack=True
MaxTMUnits=0
DescFlags=0
dwDeviceId=1057
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=False
UseTripleBuffering=False
Use3dfx=False
UseGammaCorrection=True
UsePalettes=False
UseMipmapping=False
Description=NVIDIA GeForce 9400 GT (Microsoft Corporation - WDDM v1.1)