Finished for now.... hmmm...
Only if I don't install any more mods
I seem to have become the "int-guy" by default (I can't find any other info like this thread).
I've only been doing this as no one else has bothered (same as my amazing vehicle texture fix for 2K4).
It makes my life easier with configuring all the Unreal engine games, when you can make immediate changes, so I figured I'd make everyone else's life a bit easier.
The more people contribute to this, the more the hidden mysteries are revealed.
I make mistakes, and it would be good if people confirm if my edits are working for them, or if they think I should move the branches to another section etc.
You will have obviously noticed my attention has turned to Unreal, as many mods and mutators were made before Unreal had the new UT style GUI.
But I find it annoying that some Unreal modders still expect people to add mutators etc. by typing them in the console.
No way in hell am I typing 20+ mutators every time I play a map!
There are masses of mutators for Unreal that ordinary users will never have bothered trying.
Why waste time coding something you then hide away ?
I have been enjoying stuff I've had for years but never knew I had.
The more submissions this thread gets from others, means I did my job, and people have learned something.
I do not want to be the only one doing this, but I will try and fix anything that bugs me.
I should probably write a guide to how I go about finding the info needed, and then choosing what should be shown and where.
The tool you've been working on would be great to dump all the info, but users should always read the actual docs, so they know what bits are useful for accessing.
I make a point of not adding any settings that may conflict with the rest of the GUI, or should be done while UT is not running (again I sometimes miss things), but without any guidance I am just ploughing ahead.
There are issues with using the advanced window (see the earlier post from Loathsome about SwarmSpawner) as Unreal often adds extra blank spaces, and info is not always properly editable.
SwarmSpawner is a good example of when it needs more than just opening-up, as UT seems to get confused dealing with all the keys and variables. It can only show them
Ferali has it balanced well.
The bulk of everything can be accessed via advanced options, but just the common client and sever stuff is available from the main UT GUI.
Is there seriously no German botpack file ?
I assume that includes the other files like "startup", "UnrealI" and "UnrealShare"
What other major European languages are still missing ?
A translation thread for the major parts of UT may be a good idea.