Texture Tweak

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Texture Tweak

Post by ASLY »

Im making a tweak for me, and don't know what is that command to use only one texture in the game
I tried this commands:
SET Texture Texture Botpack.Ammocount.AmmoCountBar
SET WallTexture Texture Botpack.Ammocount.AmmoCountBar
But this 2 doesn't works, someone know what is the command works? :help:
Example video:
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Creavion
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Re: Texture Tweak

Post by Creavion »

What exactly are you trying to do? "Anti-Tweaking" a map by replacing anything with the same texture?

What is the use of this? Who would need this? Even by telling you "this is a job for the UEd", the same question comes into my mind an other time: Who needs this?
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
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Re: Texture Tweak

Post by ASLY »

Im just making the game even more unrealistic :D
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papercoffee
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Re: Texture Tweak

Post by papercoffee »

if you use the matrix code (somewhere should be a texture for it ...I'm certain) you could make a fun effect.
But ...it's useless for normal game.
And you downgrade a map, where the mapper spent hours/days/weeks/month to place the textures.

Anyway open the Editor select with the right mouse button a wall ...select "all surfaces" => decide for a texture => Click! => save the map withe another name ...done!
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