On the walls if I'm far away it's blurry, but as I get closer the detail kicks in, then it leaves the next part up ahead blurry. Does anyone know what option this is in opengl? I remember going through them all at one point and finding an option that just made the textures all detailed. This was some time ago and I really don't want to go through every option so I was hoping someone might know. Sorry for my bad explanation if needed I will take a screen shot. Thanks in advanced.
EDIT: So I was bored and just decided to look for it, seems changing Max Anistropy to 16 fixed it if anyone was wondering.
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